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Everything posted by enriqueto

  1. Hi @Chelsea, I just signed and would like to know more about your platform.
  2. I need to produce games with vectorial graphics. They need to look crispy on any given resolution. Any recommendation besides paper.js?
  3. I'd try with Phaser 3, it will be easier to produce the game interface and menus
  4. I'm thinking of doing a fantasy billiard game. Cartoon style, non standard table geometries and with some effects like balls exploding or bouncing on elastic obstacles. Any artist interested? Please write me a private message.
  5. A game I did a while ago, available for licensing. Play it here .
  6. Battleships. A classic with nice pre-rendered 3D graphics. Available for licensing.
  7. I draw a grid of lines with Phaser.Graphics. Behind I use pixelart like this (attached) that I scale by a factor 5. I set "smoothed" to true.
  8. One of our latest games, available on gamedistribution and for non-exclusive licensing. It was a hit in India
  9. You are right, I didn't invest much time on that. I quickly tried before with a pure random shot but the whole thing is not that easy because the result needs to look natural. An algorithm that selects the best ball and pocket using randomness in the shot would look better. I'll do it for the next game I'm coding and I'll update this.
  10. Thanks for the compliments, I'll forward them to the guy who coded the game. AI calculations are quite intensive. I'll check the game with firefox.
  11. Level based billiard game. At the end of each lesson you play a match against its boss (AI). Available for licensing (it may contain contain some little bugs that we are currently fixing). Play it here.
  12. Thanks, I've fixed it. Audio is beatbox, in this video you can see the guy who did it, third counting from the left.
  13. FootChinko WC18 edition. Available for licensing. Play it here.
  14. Its game play is original. It uses p2.js for physics and the excellent spriter library for the bones animations. An iteration with power-ups and a tournament structure should follow. Hopefully it performs well. I guess it will because it has good ingredients: snakes + football + occasional explosions. Play it here.
  15. no, we coproduced this game with gamepix, they take care of FB ads
  16. Last week we released a baseball game on Facebook Instant Games. It's called Baseball Hero. You can play it here. It uses bone animations and Spriter Player for Phaser.
  17. @Tom Atom by the way, we've released a Facebook Instant game using your Spriter library. Thanks for your great coding skills.
  18. congratulations, very nice and smooth game. Art is beautiful
  19. Our game has been released inside an app called Kapow. It's a contract we've done for an Indian company.
  20. Looks interesting. Can you do other things rather than mirroring?
  21. nice prototype I enjoyed the music and the shooting coupling to the melody. I code all my games on TypeScript too.
  22. any issues understanding that bigger stones with 3 skulls represent levels with 3 move? Is it well explained?