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About jotaSe

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  1. jotaSe

    Ludum Dare 29

    Well, I guess I was the only one using panda js on ludum dare, sadly, we couldn't finish because, we lacked of artist, my friend has never develop a JS game and he had no time to learn before the ludum dare, however he learned fast how to use panda js, besides,we spend just a day and a half and the game was focused on the AI, so I use the plugin i created before, but I needed a little big more powerfull physics engine, so I lost a lot of time trying to refactor the plugin with no success ,because, I started to use again the framework physics engine . Well the result was not the expected, but at least, we could make a prototype This is the ludum dare entry HERE
  2. jotaSe

    Ludum Dare 29

    Hi ! , I'll be working on a game for the ludum dare 29 with 2 friends, it will be nice if some of you will participe and show your progress here, if you will use pandaJS for it Cheers
  3. That's weird, without any refactoring, I just tested on chrome and it worked, then I tested again with firefox, but i just disabled the plugins, and now it's working. The problem was a plugin on the browser, I'm sorry for the waste of time, thx a lot
  4. Win8/Firefox, because you ask me that, I tested on chrome, and works fine, the bug it's using firefox, any idea to solve that?
  5. Hi enpu, I'm using 1.3.2 and basically, that's all the code, I'm just make some testing, I extracted the function to a new Scene to check what's wrong, the event is for a stage (game.scene)
  6. Hi guys!, I need you a little help here, I got a bug with my code getting coordinates click: function (event) { var x =; var y =; console.log("x :" + x + " y :" + y);}If i click just once, it works fine, but if I got click in the same position before, then the coordinates start to change. This is what i get, when I click on the same position : "x :359.2370668348709 y :465.61307901907355" "x :100 y :84.1747550288076" "x :14.623619226607044 y :100" "x :2.189164554881294 y :100" "x :0.3277192447427087 y :100" Has anyone worked with coordinates?
  7. - I use first you ads.js file used on the demo project, I was guessing that the project will call the banners I set before on the cocoonjs project configuration, using that on the launcher works (I guess launcher has they own banners parameters), so the only think i did was modify my index.html to this <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1, maximun-scale=1"> <title>Saving the Plane</title> <script type="text/javascript" src="src/engine/core.js"></script> <script type="text/javascript" src="src/game/main.js"></script> <script src="js/CocoonJSExtensions/CocoonJS.js"></script> <script src="js/CocoonJSExtensions/CocoonJS_App.js"></script> <script src="js/CocoonJSExtensions/CocoonJS_App_ForCocoonJS.js"></script> <script src="js/CocoonJSExtensions/CocoonJS_Ad.js"></script> <script src="js/ads.js"></script> </head> <body> </body> </html> And it works with the launcher, the ads was displaying as I was using the demo project, but then I compiled without success, ads never show up. I created my own script to call the ads that works too on the launcher, but never when I compile the project, What am i missing? I called it using CocoonJS.Ad.showFullScreen(); and CocoonJS.Ad.showBanner(); but it seems not working On MoPub says that the banners had some request; (full banner) and (regular banner) What am I doing wrong? I have compiled the demo extension ads, using services ads with my mopub account, but the ads are not showing
  8. Have someone use the Cocoonjs extension? I've tried too many ways to set ads on my games, but I can't make it, I recently got the premiun account and I did all the stuff they say on their docs, And I implemented all they did on their demos, but I've no success. If any of you have some experience on this, please I'd like to hear it. Thanks in advance !
  9. jotaSe


    Very usefull, I'll be testing it these days
  10. It works for web browser and cocoonjs as well,
  11. jotaSe


    I started to create a new game using Panda.js, and this time I need steering behavior, so I started to create a new module for AI; there're just a few behavior, because I need to finish the game first, but I will keep working on that, meanwhile I share to you, If you want to add something or you want to add a new feature, it will be welcome.
  12. I'm having this error (Using 1.1.1) : TypeError: this._current is undefined core.js:316, when I create a new body object this.body = new game.body({ position: { x: x, y: y }, velocityLimit: { x : 100 }, });But this way works : this.body = new game.Body(); this.body.position.x = x; this.body.position.y = y; this.body.velocityLimit.x = 100;
  13. Dude ! You rock! Congratz, I'm testing it already