
jurito
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jurito reacted to a post in a topic: Pixel perfection
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jurito reacted to a post in a topic: Pixel perfection
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thank you very much 😐
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I feel VERY stupid asking this but my math skills are beyond rusty and after an hour trying i kinda gave up.. How can I find the inverse formula, finding the distance having the FOV? *so embarassed*
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ssaket reacted to a post in a topic: Pixel perfection
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well thanks a lot for the explanation, you made my day sir!
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..to give it a bit of context, what I'm trying to do is drawing a bitmap of a DOM element (with html2canvas), mapping it on a plane and tweaking the camera distanca and FOV so that the size in pixels of the plane facing the camera is the same as the texture and DOM element.
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something like this https://playground.babylonjs.com/#M9XT7F I see for threeJS they set the last parameter of the perspectiveCamera (camera frustum far plane) to the distance. I couldn't find how to do that in Babylon.
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Hello, I am trying to achieve pixel perfection in BabylonJs (ie a plane facing towards the camera with width and height lets say 100, should be 100x100px) using a simple formula ( https://github.com/mrdoob/three.js/issues/1239#issuecomment-374228203 ) I used eons ago in Papervision and later in ThreeJS but I am having some problems. I suppose it's something related to the camera settings, but I just can't pinpoint the specific issue.. Anyone did do this already? TIA
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omg i need some rest 😐 sorry to bother
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Meanwhile I managed to convert other shaders and even make (simple of course) new ones but i noticed missed something on this one.. Demo with only the badtv shader: https://www.babylonjs-playground.com/#DAC1WM#4 if you play a bit with the 'distortion' and 'distorsion2' parameters, you'll see that they don't influence the shader at all, while they do on the ThreeJS demo (http://felixturner.github.io/bad-tv-shader/example/ , parameters 'Thick distort' and 'Fine distort'). Anyone can help me understand why?
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well, thanks A LOT.
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Hello and first of all sorry for the noob question. I am trying to convert this THREEjs shader to Babylon to no avail. I used https://www.babylonjs-playground.com/#DAC1WM as base and managed to arrive to https://www.babylonjs-playground.com/#DAC1WM#1 and now i'm kinda stuck. Anyone can help? TIA
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here it is.. https://playground.babylonjs.com/#CPX1GV
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Thanks for your answer (GREAT demos btw)! Still not working tho, same error (v3.2.0-beta.1) Im' gonna setup a playground that reproduces the problem asap..
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Hello, I am quite a BabylonJS noob so sorry if it's a stupid question. After creating a GroundMesh and updating the vertices' positions with CreateGroundFromHeightMap, I'm trying to locate dinamically the height of the ground at defined positions, but using the getHeightAtCoordinates method results in the error: TypeError: Cannot read property 'slope' of undefined at i._getFacetAt... Am i missing something obvious? TIA
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thanks for clarifying that. Exported from blender to .babylon and no problems thus far.
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Hi there, i'm quite a babylonjs newbie and i'm having a bit of a problem importing an .obj containing many meshes (with SceneLoader.LoadAssetContainer). What I'd like to achieve is cycle through the container.meshes array and - according to their name - add some of them to the scene and use the others to fill a coordinates array. If I attach them (scene.addMesh) everyhing is in its place, but logging their position (or absolutePosition) always returns (x:0,y:0,z:0). It's probably an easy one but i can't sort out what i do wrong. Anyone can help? TIA