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About JoseDu

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  1. Hi everyone, I just finished new small game using Phaser: http://zlotnan.strangevillage.com/ So check it out and any feedback will be appreciated. Thanks!
  2. Hi everyone, is there any way how to detect and pause game when iOS (7) device is locked? When I lock my device during the game, it still runs on background. It also happens when I leave browser (Safari, Chrome) with the home button and then resume. Everything works fine on Android devices or when I switch tabs on iOS. I have "disableVisibilityChange" set to "false" and pausing the game with the "this.game.onPause" event. You can play the game on: http://brainie.strangevillage.com/brainie_test/ Thanks!
  3. JoseDu


    I don't do anything special. Maybe it's because I'm using slightly bigger resolution for the assets than is "usual" 600x730. I also recently updated Brainie and switched from CreateJS to Phaser for better performance http://brainie.strangevillage.com/brainie_sponsorship/
  4. Thanks Rich! If I understand it correctly, this can be helpful only during game initialisation. But I need to be able to update canvas/game/stage (sorry, I'm little bit confused how to call rendered area) dimensions even during window resize or device rotation as Starnut mentioned. Is there any easy way how to do it?
  5. Hi everyone, I really want to use whole browser window but keep my game correctly scaled. Is there any easy way how to make game height variable with fixed width using current scale modes? I've tried several approaches without any luck. Same resize method but horizontal (which doesn't really matter) can be seen for example on http://www.goodboydigital.com/runpixierun/ Thanks a lot!
  6. JoseDu


    Hi everyone, I just finished HTML5 version of my older flash math game http://brainiemob.strangevillage.com using CreateJS and TypeScript. Currently tested and works on desktop + iPad. I would appreciate any feedback. Thanks!
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