arcbox got a reaction from plicatibu in Removing Old Sound References After Stop()
I was playing around with audio in my game and noticed that when I call stop() on a sound and play another one, there is still a reference to the old sound in Game.sound._sounds.
Currently I am looping through and checking the keys to remove old ones when a new sound is played.
Is there an ideal way to handle removing references to these old sound objects? Will this even cause any performance issues?
arcbox reacted to rich in Cross-origin image load denied by Cross-Origin Resource Sharing policy
You can set Loader.crossOrigin as well, which is applied to any images loaded via the loader.
arcbox reacted to meanderingleaf in How to flip sprite?
Setting its scale to negative and positive has worked for me. Note that if you want to have it flip in a normal way, you need to set it's x-anchor to the middle first
sprite.anchor.setTo(.5, 1); //so it flips around its middle sprite.scale.x = 1; //facing default direction sprite.scale.x = -1; //flipped