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  1. The question is solved. In mobile-browsers game.scale.isFullScreen always == false. I just used one more flag.
  2. Hi all! On start canvas must be 400*225, when user need more details - canvas resize to 1280*720 and go fullscreen. To enter/exit fullscreen i use this code // my default scaleManager parameters game.scale.minWidth = 400; game.scale.minHeight = 225; game.scale.maxWidth = 400; game.scale.maxHeight = 225; game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL; game.scale.pageAlignHorizontally = true; game.scale.pageAlignVertically = true; game.scale.updateLayout(true); game.scale.fullScreenScaleMode = Phaser.ScaleManager.EXACT_FIT; // ENTER function fsEnter(){ if (!game.scale.isFullScreen) { game.scale.maxWidth = 1280; game.scale.maxHeight = 720; game.scale.startFullScreen(); game.scale.refresh(); } } // EXIT function fsExit(){ if (game.scale.isFullScreen) { game.scale.maxWidth = 400; game.scale.maxHeight = 225; game.scale.stopFullScreen(); game.scale.refresh(); } } it's all ok on pc-browsers, but on mobile-devices i can only enter to full screen (on mobile - canvas stretch to fill). When i try to "exit from fullscreen mode" on mobile-devices - canvas is not resize to 400*225. Please explain - how to solve this problem?
  3. panovsky

    auto - pause

    Has anyone had a problem with the auto pause in the phaser? How to disable it? To disable it using: this.stage.disablePauseScreen = true; and this.stage.disableVisibilityChange = true; when using - auto pause turned off, but if you click on another tab in chrome - again cut one auto pause. this.onPause.add (gamePausedFunc); this.onResume.add (gameResumedFunc); here is the same, even if the write game.paused = false; in functions And the main problem is that when triggered auto pause during playback animation - animation stops and can not be played at all after returning to the game.
  4. Makaka WiP
  5. Hi all! Rotate pipes to feed the monkeys Link: In old phones (iPhone 4) fps 7-10 ))
  6. I'm use lightwave3d for creating and animation character & objects. Sometime I use AfterFX for little post-production and backgrounds make. Shoebox for spritesheet create.
  7. Hi I have an *.tga image-sequence & i need to create from this spritesheet i like shoebox, but shoebox is not-converted tga-sequence to frame sheet (sorry for my English)
  8. thank you console.log(;working
  9. hi all I have some item in some group. How can i find parent group of my item and index of item in this group?
  10. Thank you! Can you make a tutorial about preloader and add it to or phaser/example? =) It will be very helpful for new users
  11. cool game! but I think the first level should be easier