Everything posted by gregkarber
Alright, I guess (from lack of response) that this is either an unsolvable problem or an incredibly easy one. Or my topic was really poorly phrased.
I should add that I experience this problem in Firefox, Chrome, and Safari, and that the distortion generally starts around the 500th step (which is displayed in the console) and gets intolerable by about step 560, which means that it starts at about the (500/4+500/2/6)th play of a sound effect, or about the 167th time. This seems much too low for a sort of fundamental wall. Thank you very much for any help!
I have been working on a tile-based rogue-like exploration game that is supposed to be very relaxing and peaceful. A lot of it is procedurally generated, and I wanted to procedurally generate the music, too. So I loaded two octaves of notes in the pentatonic scale: this.game.load.audio('notec', ['../wp-content/themes/toolbox/js/assets/music/notec.ogg','../wp-content/themes/toolbox/js/assets/music/notec.mp3']);this.game.load.audio('noted', ['../wp-content/themes/toolbox/js/assets/music/noted.ogg','../wp-content/themes/toolbox/js/assets/music/noted.mp3']);this.game.load.audio('notee', ['../wp-