Luis Felipe

Members
  • Content Count

    99
  • Joined

  • Last visited

About Luis Felipe

  • Rank
    Advanced Member
  • Birthday 06/02/1993

Contact Methods

  • Website URL
    http://www.luisfelipeart.com
  • Twitter
    LuisFelipeArt

Profile Information

  • Gender
    Male
  • Location
    Belgium

Recent Profile Visitors

1472 profile views
  1. I think the core of the strategy isn't shifting from desktop to mobile, that's not something new, we all know the "appillionaire" stories. What I think is important from this is precisely what @Sanatan said, they really want top notch games. It's likely that they already have AAA studios on board developing content to be published through them which would make this strategy even more viable I'm sure they wont be closing the doors on indie developers, I've exchanged a few messages with them and they are extremely nice and encouraging. However, licensing AAA content costs more, which would reduce demand for non AAA games. This obviously impacts indie developers directly but would also generate a global shift towards creating higher quality and richer content (in order to get a better chance to get sponsored). IMHO this isn't necessarily something bad, it seems almost natural that this is happening, just as it happens in other markets that start to grow and become more mature over time. There will be a heck of a lot more competition coming in. Unity is releasing WEBGL deployment in their next release (although who knows how how performant it'll be?). But just think titles like "Hitman GO" could start competing in this market because with very little production effort/budget, the game is deployable to HTML5 (including of course all the app stores and other marketplaces). This means that AAA companies can test the HTML5 market instantly with little-to-no risk. From what I've read/researched, there was massive hype for HTML5 content, then it plateaued, and now everyone's jumping in. Maybe this could explain Spil Game's new strategy? They have "seen" the future and are preparing/adapting their infrastructure for these future changes. It's what any company would/should do. We'll have to step up our game accordingly, and it's definitely not impossible. I very recently got into game deving as a hobby, so I apologise in advance for anything I've said that might be wrong/incorrect. I guess these are my two cents.
  2. Update: 3.6.14 Added a new TED Talk, a section denoted "people" and "games in business". Don't hesitate in adding more to the list, the more, the merrier
  3. Enjoyed playing it a lot! It's hard to get a homerun but motivating didin't like the music too much though (Works smooth on the nexus 7)
  4. There's always cfxr for sound nice game, very smooth and fun!
  5. Thanks for passing on info on these newer developments! @presidenten, true but CocoonJS claim to have up to 10x canvas acceleration ( http://support.ludei.com/hc/en-us/articles/202321098-Canvas-Promo ) so it could compensate for the WEBGL vs CANVAS performance loss, at least I think so.
  6. Awesome guys, thanks for the input Added it to the "Videos" section! Also added a new section: "groups".
  7. This is simply AWESOME! I have just one quick suggestion: Maybe in the "best practices to organise code" section, it would be interesting to talk about key performance issues/tips/best practices? This thread ( http://www.html5gamedevs.com/topic/6581-memory-management-for-performance/ ) is interesting because many beginners (like me) might not know exactly how to tackle these issues? It could also be interesting to know, for example, if using timers (extensively) decreases performance or not. I mean little things/tips like that could be really interesting even for general game programming practices. I'm pumped for this, can't wait!
  8. Hey, nice start. What I think is that the player begins the game without really knowing what to do. This could be a potential "barrier" since they'll get frustrated and leave without having gotten the chance to kill actual zombies I had some trouble understanding the colour disc things? Maybe this scene could be once you're safe in the weapons room and you're trying to open some sort of futuristic lock. It should give players a nice rest and reward for their time before they go all rambo. Right now the "zombie alert" seems too well timed. Perhaps the game starts off with the alert and we're shown the player only has a "melee" weapons and knows he has to go to the weapons room to have a chance to survive. There the player's objective should become clear. I'm only giving some ideas here as feedback, but in essence your storyline holds well. And I also like the POV perspective, it immediately pops the game, well done! Can't wait to see how this evolves!
  9. Hey all, had a few minutes today to try something. I'm trying to implement the dat.GUI system control into a Phaser project so that I can quickly and intuitively turn on/off change, variables, etc. Here is what I have so far: luisfelipeart.com/labs/juicybreak/ So far I've only managed to make the GUI appear, after several attempts. (*noobness* ). I was also only able to make it show up if the entire game was in <script> tags in the html file and not using other methods. Any tips or ideas on how I could make this work would be greatly appreciated, or calling me a madman for trying this is also acceptable I mean I don't even know if this is possible. var game = new Phaser.Game(800, 600, Phaser.AUTO, '', {preload: preload, create: create, update: update });// dat.GUI SETUPvar gui = new dat.GUI();var paddle;var paddleSpeed;paddleSpeed = 11;// dat.GUI OPTIONS SETUPfunction guiOptions(){ this.speed = paddleSpeed;}var text = new guiOptions();gui.add(text, 'speed', -50, 50);function preload() { this.load.image('paddle', 'assets/jb_paddle.png');}function create() { this.game.physics.startSystem(Phaser.Physics.ARCADE); paddle = this.game.add.sprite(20,300, 'paddle'); this.game.physics.enable( [ paddle ], Phaser.Physics.ARCADE);}function update() { paddle.body.velocity.x = paddleSpeed;}I tried placing the GUI code in the update function but it obviously went berserk and endlessly duplicated itself (graphically). Here's someone's Code Pen example using the GUI: http://codepen.io/Mombasa/pen/DAcmG?editors=001
  10. Found this (outdated) article to be slightly interesting. It really does seem this the zombie trend will never end so it's certainly a theme still worth exploring. http://torbooks.co.uk/2013/09/02/zombies-the-trend-that-would-not-die/ I'd love to make one as well, just gotta get through exams first Good luck with yours!
  11. LAST EDIT: June 3rd, 2014 I wanted to open this topic up for anyone who is interested in discussing games as an educational medium. As well as collecting ressources such as dissertations, books, videos, lectures and so on that might inspire and help anyone interested in this industry. There is truly a lot of potential and opportunity in this industry. ------------ TED Talks ------------ 1. Classroom Game Design: Paul Andersen https://www.youtube.com/watch?v=4qlYGX0H6Ec 2. Your Brain On Video Games: Daphne Bavelier http://www.ted.com/talks/daphne_bavelier_your_brain_on_video_games 3. Gaming To Re-Engage Boys In Learning: Ali Carr-Chellman http://www.ted.com/talks/ali_carr_chellman_gaming_to_re_engage_boys_in_learning 4. Gaming Can Change The World: Jane McGonigal http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world 5. How Games Make Kids Smarter: Gabe Zichermann http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world 6. 7 Ways Games Reward The Brain: Tom Chatfield http://www.ted.com/talks/tom_chatfield_7_ways_games_reward_the_brain 7. The Gamification of Education: Gavin Pouliot https://www.youtube.com/watch?v=Al9a-W-QA4E --------- VIDEOS --------- 1. Games and Education: James P. Gee https://www.youtube.com/watch?v=LNfPdaKYOPI 2. 13 Game Principles: James P. Gee ***I highly recommend this video*** https://www.youtube.com/watch?v=4aQAgAjTozk 3. Top 5 Educational Games: Smosh Games https://www.youtube.com/watch?v=c5s8cgd87O0 4. ExtraCredits Channel (thx HopFrog and turnA) https://www.youtube.com/user/ExtraCreditz ------------------- DISSERTATIONS & BOOKS ------------------- 1. Moving Learning Games Forward: MIT's Education Arcade http://education.mit.edu/papers/MovingLearningGamesForward_EdArcade.pdf 2. The Next Generation of Educational Engagement: Diana G. Oblinger http://jime.open.ac.uk/article/2004-8-oblinger/199 3. Game-Based Learning: JISC http://www.jisc.ac.uk/media/documents/publications/gamingreportbp.pdf 4. Games, Learning and Society: Kurt D. Squire http://website.education.wisc.edu/kdsquire/tenure-files/15-gls.pdf 5. Good Video Games and Good Learning: James P. Gee (among others) http://www.academiccolab.org/resources/documents/Good_Learning.pdf ------------ ARTICLES ------------ 1. Valve: Fixing Education: Rock, Paper, Shotgun http://www.rockpapershotgun.com/2012/06/23/valve-on-why-games-could-very-well-fix-education/ ------------ COURSES ------------ 1. Video Games and Learning: Coursera (video lectures upon free signup) https://www.coursera.org/course/videogameslearning 2: Games In Education: Gamefication: Open Learning https://www.openlearning.com/courses/gamify ----------- GROUPS ----------- 1. Games Learning Society http://www.gameslearningsociety.org/ 2. Learning Games Network http://learninggamesnetwork.org/ ---------- PEOPLE ---------- 1. Mark Prensky (Game devoloper and speaker on learning and education) http://marcprensky.com/learning-games/ ------------------------- GAMES IN BUSINESS ------------------------- 1. LEGO Serious Play http://www.seriousplay.com/ And why not throw in a cheesy quote: "You can learn more from a person in an hour of play than you can from a lifetime of conversation" - Plato
  12. I like it a lot so far, looking forward to future updates
  13. Nice work on this one! Like the level design for the level where it says "Seriously, good luck". Very challenging Only thing that doesn't make sense is that when he's in the air he's 'air-walking'. Other than that, really enjoyed this game!