Spil games reshaping strategy in News Posted June 3, 2014 · Report reply I think the core of the strategy isn't shifting from desktop to mobile, that's not something new, we all know the "appillionaire" stories. What I think is important from this is precisely what @Sanatan said, they really want top notch games. It's likely that they already have AAA studios on board developing content to be published through them which would make this strategy even more viable I'm sure they wont be closing the doors on indie developers, I've exchanged a few messages with them and they are extremely nice and encouraging. However, licensing AAA content costs more, which would reduce demand for non AAA games. This obviously impacts indie developers directly but would also generate a global shift towards creating higher quality and richer content (in order to get a better chance to get sponsored). IMHO this isn't necessarily something bad, it seems almost natural that this is happening, just as it happens in other markets that start to grow and become more mature over time. There will be a heck of a lot more competition coming in. Unity is releasing WEBGL deployment in their next release (although who knows how how performant it'll be?). But just think titles like "Hitman GO" could start competing in this market because with very little production effort/budget, the game is deployable to HTML5 (including of course all the app stores and other marketplaces). This means that AAA companies can test the HTML5 market instantly with little-to-no risk. From what I've read/researched, there was massive hype for HTML5 content, then it plateaued, and now everyone's jumping in. Maybe this could explain Spil Game's new strategy? They have "seen" the future and are preparing/adapting their infrastructure for these future changes. It's what any company would/should do. We'll have to step up our game accordingly, and it's definitely not impossible. I very recently got into game deving as a hobby, so I apologise in advance for anything I've said that might be wrong/incorrect. I guess these are my two cents.