blue_mc

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  1. Can I check from phaser if the image that I loaded through Phaser.Loader.Image() is exist? I want to be able to swap the image the image is not exist.
  2. My game displayed twice on old Android devices with stock browser (S3mini, S3, Tab3 lite) (Screenshots attached). The game is fine on other device. Anyone know how to fix this bug? or what might be the trigger? I'm using phaser 2.3
  3. on main.js for requirejs (function () { 'use strict'; requirejs.config({ baseUrl: "src/", paths: { phaser: 'libs/phaser/phaser.min', }, shim: { 'phaser': { exports: 'Phaser' } } }); require(['phaser', 'game'], function (Phaser, Game) { var game = new Game(); game.start(); }); }());
  4. I've encountered the same problem. Anybody have a fix for this yet?
  5. i tried that and got this Error: Module name "libs/phaserDebug/dist/phaser-debug" has not been loaded yet for context: _. Use require([])http://requirejs.org/docs/errors.html#notloadedso i try this require(['libs/phaserDebug/dist/phaser-debug'], function (PhaserDebug) { game.plugins.add(PhaserDebug);});and it works! thanks guys
  6. still the same. tried to log Phaser.Plugin.Debug and it's value is undefined. So somehow there's something wrong with the plugin constructor?
  7. yeah, i've tried that. I've got this error : TypeError: plugin is undefined
  8. I'm using RequireJS to organize my game structure and tried to add this debug plugin https://github.com/englercj/phaser-debug , but I don't know how to do it. I tried to add it directly on script tag, or using requirejs to load it, but both of them fail. Anyone can help?
  9. Hello guys, I have a completed game made by Construct2. It's a port of stellarNull's flash game called Koutack. It's a minimalist mind bending puzzle game. Your mission is to stack all the colored tiles to a single tile. Screenshots: BUT I've encountered a problem reported by a sponsor, the game don't work properly at iOS6 , if your device still run on iOS6 please let me know if you like to help me out! Thanks in advance.
  10. found a bug, http://imgur.com/UFIwHV5 tiles flashing effect after taking a hexa didn't disappear