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  1. What would the point of the collision be called?
  2. I saw the example labeled when particles collide, but it didn't have what I wanted. Let's say that in a game there is a ship and an asteroid. How would I make it so that when the ship hits the asteroid, particles emit from the point of contact, so in this case sparks? Is there a way to check point of contact? And if so, would it need to be in a callback, so when the bodies hit create an emitter? Thanks for any help!
  3. Sorry for the newb question, but I don't know where to begin. Is there a guide for using P2 phsyics now? Thanks for any help!
  4. is there source code for those examples, or only when the new phaser is realesed?
  5. Complete newb here, sorry for newb question, but when will this build with p2 be released? I'm currently trying to use p2 with phaser and if phaser had it already it would save a lot of time.
  6. I'm a total newb to both p2.js and phaser, but I can't seem to find any tutorials whatsoever for using p2.js for physics and phaser for rendereing. All I've found are threads here where they bring it up, and then someone replies that Phaser will integrate it soon, and the first guy either figures it out or does something else. Could someone please give an example of using the two, or even better a tutorial? Thanks in advance!