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About AustinG08

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    Gaming, Programming, Guitar, Singing, Babes (Not necessarily in that order)
  1. Looking forward to trying to build in some highscores, was thinking about ways to handle that. Great idea!
  2. One of our clients is looking to license at least 3 games for their website and have a custom wrapper built for these games. This is a non exclusive license and the game can have an 'about' screen that fully credits the author. Requirements: Games are for elementary aged children; No adult content or themes. Developer must wrap all 3 games in a main menu structure that: -Player sees screenshot of each game. -Player must 'Get Token' before they can play any games. -To get game token, they must answer a random trivia question correctly. We will provide trivia questions, just need to have an array of dummy questions we can edit. -After they get token, games are unlocked. They pick the game and it loads the game and they can play it normal. At game over, they are brought back to main menu and they need to 'Get Token' again to play. If anybody has some games they think would work for this and they can build the wrapper, please PM me a link to your games and a quote for your work. Our budget is not large but we are willing to negotiate for a good product. Thank you!
  3. Thanks for the great answer. Was able to breath a sigh of relief when I saw it render. If you change your mind, just pm me your paypal address. I really appreciate it!
  4. I will put a bounty of 20 dollars on this to whoever can present an efficient working example. All you need is a paypal address. *Edit: I am not a total newbie at canvas programming. I can get a gradient on a canvas easy. How the heck do you do it with Phaser?
  5. Hey, I have looked at that. I have tried many variants to make it work. I do something like: grd = game.add.bitmapData(game.width, game.height); I also do grd = New Phaser.BitmapData(game.width, game.height); then I do grd.createLinearGradient(0,0,game.width,game.height); grd.addColorStop(0, '#eeeeee'); grd.addColorStop(0, '#cccccc'); grd.fill(); This is a terrible example and I know it is wrong but it's just off the top of my head to say I have been trying. But I have many variations, as well as copying examples from and I just can't get it to work. The examples from the doc like " myGraphics.beginLinearGradientFill(["#000","#FFF"], [0, 1], 0, 20, 0, 120).rect(20, 20, 120, 120);" throw me an error. If anyone can get this to work or give me a working example or point me in the right direction I would appreciate it. Thank you.
  6. I am a total beginner with phaser and graphics programming so pardon my newbness. I am trying to do something similar to game.stage.backgroundColor only I want backgroundGradient. The only gradient methods seem to be for BitmapData however. Furthermore I can't even get any BitmapData to render. I just want to make my stage have a background gradient. Can somebody help me? Thanks! P.S. I have looked at this similar phaser post but couldn't make the canvas example work.