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stuartabowler

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About stuartabowler

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  1. I cloned Phaser from Github. You're absolutely right, though - somehow I had v1.1.3 instead of v2 in my test game. I must have picked it up from one of the examples I was toying with. Switching to v2 has fixed everything - we have physics! Thank you. Out of interest, I have seen comments suggesting using Gruntfile.js to build from - but I'm not clear what to do with that. Is it just a case of loading this file in a browser?
  2. Hi there, I'm trying to get off the ground with creating my own phaser games, but I've hit a blocker that I just can't work out. I have a very basic setup, based on the Phaser Tutorial examples: index.htmljsphaser.min.jsassetsstarfield.pngThis is my very, very basic index.html code - but it falls over at the first hurdle when I try to access a game.physics method: <!doctype html><html> <head> <meta charset="UTF-8" /> <title>hello phaser!</title> <script type="text/javascript" src="js/phaser.min.js"></script> </head
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