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About Str1ngS

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  • Birthday 04/12/1987

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  1. gCPM is the value of your game per 1000 gameplays. So if you have a gCPM of $2.50 the game on average would be worth that amount every 1000 plays
  2. If you use original Phaser (not phaser-ce) than depending on how old your current implementation is it should be fairly easy to upgrade to my @orange-games/phaser package which is an maintained version of Phaser 2.6 with just bug fixes here and there. It includes support for the recent Chrome audio shit.
  3. You can say that Phaser 3 is Lazer, Photonstorm has a good post about it up on his patreon: https://www.patreon.com/posts/evolution-of-3-7547955
  4. Str1ngS

    Input box

    Weird, we use TypeScript for all our projects and haven't seen this issue so far. Did you correctly reference the definition file?
  5. Str1ngS

    Input box

    Im currently not spending time on it no, some issues are implementation specific as well. your other option would be https://github.com/goldfire/CanvasInput but it doesn't support WebGL
  6. Str1ngS

    Input box

    I made a plugin specificly for that: https://github.com/orange-games/phaser-input
  7. They probably did the same stuff as with Mobile Safari, have you tried using onInputUp instead?
  8. Have you also checked the audio sprite exampels? Because it sounds exactly like what you do/want/need. http://phaser.io/examples/v2/audio/audio-sprite
  9. Hey @avatech thanks! You need to use the exports-loader in webpack as per: https://github.com/orange-games/phaser-input/issues/7 Let me know if you still run into any issues
  10. We generate 10m+ gameplays per month over web portals with our games, so there is more than enough people still going there (our reach isn't even what we want it to be yet, portal wise)
  11. It depends on what you deem effective, also effective as in reach/revenue als depends on the quality of your game.
  12. You want to use the onDown signal on game.input: create: function(){ this.player.animations.add('atk', [529, 532, 535, 538, 541], 10, true); this.game.input.onDown.add(function () { this.player.animations.play('atk'); }, this); }
  13. Even thought I never ask people to make something for us when we hire/interview, but it's greatly appreciated to show and an all previous experiences and code. Especially interns, they usually have decent portfolio's these days so it's not that hard to segregate on code quality anymore. Usually people have a 2 month trial period when they get hired, that allows you to show way more than any project people may ask you to make. The screenshot totally reminds me of a combination of KIngs Tale: Final Fantasy XV and Little Fighter II
  14. Classes are part of the ES2015 standard, which is not supported by IE. For easy backwards compatibilty (if you actually want to support IE) you can just use Babel to transpile your code to ES5. Also, I'm not sure of classes can be polyfilled.
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