
Str1ngS
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About Str1ngS
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Advanced Member
- Birthday 04/12/1987
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http://www.azerion.com
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AleBles
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str1ngs
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Male
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Amsterdam
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gCPM is the value of your game per 1000 gameplays. So if you have a gCPM of $2.50 the game on average would be worth that amount every 1000 plays
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https://github.com/azerion/h5-cordova-starter
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Lypzis reacted to a post in a topic: How to destroy Phaser game properly
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Phaser Chrome 66 music fix: URGENT!!!
Str1ngS replied to ekarda's topic in Jobs (Hiring and Freelance)
If you use original Phaser (not phaser-ce) than depending on how old your current implementation is it should be fairly easy to upgrade to my @orange-games/phaser package which is an maintained version of Phaser 2.6 with just bug fixes here and there. It includes support for the recent Chrome audio shit. -
You can say that Phaser 3 is Lazer, Photonstorm has a good post about it up on his patreon: https://www.patreon.com/posts/evolution-of-3-7547955
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They probably did the same stuff as with Mobile Safari, have you tried using onInputUp instead?
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Arcanorum reacted to a post in a topic: Can't see html elements when Phaser Fullscreen is used
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Str1ngS reacted to a post in a topic: [Plugin] phaser-nineslice, yet another nine slice/patch plugin
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Have you also checked the audio sprite exampels? Because it sounds exactly like what you do/want/need. http://phaser.io/examples/v2/audio/audio-sprite
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Hey @avatech thanks! You need to use the exports-loader in webpack as per: https://github.com/orange-games/phaser-input/issues/7 Let me know if you still run into any issues
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We generate 10m+ gameplays per month over web portals with our games, so there is more than enough people still going there (our reach isn't even what we want it to be yet, portal wise)
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Which is the most effective digital publishing platforms?
Str1ngS replied to epublisherWorld1's topic in Services Offered
It depends on what you deem effective, also effective as in reach/revenue als depends on the quality of your game. -
You want to use the onDown signal on game.input: create: function(){ this.player.animations.add('atk', [529, 532, 535, 538, 541], 10, true); this.game.input.onDown.add(function () { this.player.animations.play('atk'); }, this); }
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Even thought I never ask people to make something for us when we hire/interview, but it's greatly appreciated to show and an all previous experiences and code. Especially interns, they usually have decent portfolio's these days so it's not that hard to segregate on code quality anymore. Usually people have a 2 month trial period when they get hired, that allows you to show way more than any project people may ask you to make. The screenshot totally reminds me of a combination of KIngs Tale: Final Fantasy XV and Little Fighter II
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Str1ngS reacted to a post in a topic: A small heads up about online obfuscators
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MegaBrutal reacted to a post in a topic: JavaScript class declaration for Internet Explorer
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JavaScript class declaration for Internet Explorer
Str1ngS replied to MegaBrutal's topic in Phaser 2
Classes are part of the ES2015 standard, which is not supported by IE. For easy backwards compatibilty (if you actually want to support IE) you can just use Babel to transpile your code to ES5. Also, I'm not sure of classes can be polyfilled.