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  1. Hey, So this is my first post and also my first game using Phaser, so cheers! I would post the code here, but since I split up my code into prototype files and I don't know where the error could be occurring, I'll just put up the github: https://github.com/NighNightGaming/unholy_ghosts The problem: Despite the fact that I explicitly spawn the player sprite at a certain point, it loads up to that point then instantly "snaps" to the enemy sprite, which spawns at a random x (within a range). I've been playing with it for a little bit now and can't really wrap my head around my error. Ple
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