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About Anny
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Annyv2
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I'm having problems using tilemaps created with TIled and colliding with it with the Arcade System, sometimes it detects the collision but other it just does'nt, it's random. Is there a way to fix this? I'm using the same code there's on most examples in this forum this.game.physics.startSystem(Phaser.Physics.ARCADE); map = this.game.add.tilemap('map'); map.addTilesetImage('level1'); layer = map.createLayer('Capa de Patrones 1'); layer.resizeWorld(); map.setCollisionBetween(425, 450); // El judador principal. player = game.add
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Anny reacted to a post in a topic: clickable area
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Hey! I was wondering if there's a way to define a clickable area on the screen without using buttons or sprites. Or to create this effect I would need to create an invisible sprite or something like that? Thanks
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Anny reacted to a post in a topic: Connecting Sprites
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Hey! I used your pseudocode and it works great, but what if I wanted to create more than one line and leave the previous one drawed in the bitmap? For example, I went from A to B and clicked in B so the line connected them and now I want to connect C and D. I need to use this.line = game.add.bitmapData(800, 600); this.sprite = game.add.sprite(0,0,this.line); for as many lines as I want? Thank you for your time
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Hey guys! I have asked about this in different topics but I haven't been able to find a good way to do it. What I need is to connect sprites dragging and dropping a point of one of them (like a button) to connect it to another sprite. I have tried to do this creating lines with a bitmap and using new Phaser.line but I don't want any diagonal line and when I use bitmap I haven't been able to create multiple lines. I thought of adding a sprite with the draw of the line but that wouldn't follow the player's movement ): I wan't it to be whatever the player draws on the field that connects the tw
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Anny reacted to a post in a topic: The Monthly Phaser Examples Contest
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I have the same question, have you found a way to do this?
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Anny reacted to a post in a topic: Call a function with arguments when onInputDown?
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I need to create lines between 2 sprites like the question before, I tried with this.line = game.add.bitmapData(800, 600); but I don't know why it doesn't work with more than one line, so I went with new Phaser line and I can't find a way to make the lineWidth bigger. What I need is to "connect" sprites with lines, what would be the best way to implement this? Thanks
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Anny reacted to a post in a topic: Line moving
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It doesn't work if I put it on the public folder of dropbox (I read somewhere it was a good way to skip the server thingy) https://dl.dropboxusercontent.com/u/73761993/index.html I used your code
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This is the complete code // Initialize Phaser var game = new Phaser.Game(800, 600, Phaser.AUTO, 'game_div'); // Creates a new 'main' state that will contain the game var main_state = { // Function called first to load all the assets preload: function() { // Load the sprite this.game.load.image('background', 'images/debug-grid-1920x1920.png'); }, create: function() { this.background = this.game.add.sprite(0,0, 'background'); this.line = game.add.bitmapData(320, 480); }, update: function() { this.line.clear(); this.line.ctx.begin
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It's the same that Zaidar put without this line this.lineSprite = game.add.sprite(0, 0, this.line); It's the same if I put that line though
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Hey! Im trying to implement this with phaser but I get an error saying that ctx is not defined ): do you have any ideas on how to fix this?
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Hey! Is there a minified version of this update? or how can I do my own? Thanks! Duh. It's in the build folder
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Hi I'm really new to phaser I am trying to make something like a factory, where you have to drag and drop "products" that come out of a machine. I created these products as a group but now when I try to drag them, it keeps pointing to the last element created, not to the product i'm clicking on. I'm not sure how to implement this, I saw somewhere on the examples that they used as a parameter _ball and _brick and that somehow works with the current brick. But I don't see how to do this with clicking. I also need to "unite" somehow different elements of a group to create something bigger