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JeZxLee last won the day on June 27

JeZxLee had the most liked content!

About JeZxLee

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    Advanced Member
  • Birthday 09/13/1974

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    Long Island, New York, USA, Earth

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  1. Hi, Installed a trial version of JetBrain's WebStorm IDE on Windows 10 Pro 64Bit. Corrected some errors and warning and we think the game is now working. Please visit below URL link to play the game: Let us know if it works now, thanks! GitHub link above has been updated... Jesse
  2. Hi, Running current PixiJS version 5 in our little arcade game which is hosted on . Only full screen is working on itch website. Was hoping someone could look over our project code on GitHub below: Full screen works ok on itch site, but we would prefer non-full screen. Any help would be appreciated, thanks! Click below to play the game on itch site: Jesse
  3. Hi... Thanks, that actually worked! I have some other questions that I will ask soon in the forum. Jesse
  4. No problem, perhaps someone else can help us... Game is live on Itch: Jesse
  5. Hi, Our PixiJS game project is open-source. Please view the source on GitHub below: Any help provided would be appreciated! Jesse
  6. Hi, Thanks for the reply. I made the change but it does not run in browser: var Container = PIXI.Container, autoDetectRenderer = PIXI.autoDetectRenderer, loader = PIXI.loader.shared, resources = PIXI.loader.resources, TextureCache = PIXI.utils.TextureCache, Texture = PIXI.Texture, Sprite = PIXI.Sprite, Text = PIXI.Text, Graphics = PIXI.Graphics; Any ideas? Thanks! Jesse
  7. Hi, We took an older PixiJSv4 game we made and upgraded it to PixiJSv5. Game runs, but there is a bad warning in Internet browser's console & we don't know how to fix it. Below is the details, hope someone can help us! WARNING: "PixiJS Deprecation Warning: PIXI.loader instance has moved to PIXI.Loader.shared Deprecated since v5.0.0" CODE: var Container = PIXI.Container, autoDetectRenderer = PIXI.autoDetectRenderer, loader = PIXI.loader, resources = PIXI.loader.resources, TextureCache = PIXI.utils.TextureCache, Texture = PIXI.Texture, Sprite = PIXI.Sprite, Text = PIXI.Text, Graphics = PIXI.Graphics; Thanks in advance! Jesse
  8. Hi, We are working on a new AppGameKit HTML5 video game. Click below to play the current HTML5 version in your internet browser: Click below to download the entire game project on GitHub: Game is also live on Google Play: Enjoy! Jesse
  9. Hi, Thanks for the test. We think we fixed the "divide by zero" error. The link above has been updated. Let us know if there still are issues, thanks! Jesse EDIT: We did test on both Linux and Windows 10, never saw this "Divide By Zero" error in any of the browsers, strange...
  10. Hi, We released our new open-source HTML5 video game called: "Space Swap™". It is a reinterpretation of the classic 16Bit SNES video game "Tetris Attack". Game has been tested on Windows Edge/Firefox/Chrome/Opera & Linux(*ubuntu) Firefox/Chrome. (should also run on macOS Safari but not tested) Game utilizes the excellent "AppGameKit Classic" video game engine. As stated, the game is 100% open-source! You can play the game and download the full project at below URL link: (UPDATED: Fixed "Divide By Zero" error - thanks for finding!) Enjoy our work! Thanks! Jesse
  11. Tried below, but it did not work:
  12. Hi, When we upload a new version of our HTML5 game the new version is not shown until Internet browser cache is cleared? Does anyone know how to force the HTML5 game to disable caching? Perhaps a change to the index.html file? Let us know, thanks! Game is below: (game uses the AppGameKit Classic engine) Jesse
  13. Hi, Took some time, but I think I have an idea for a new game... I need pixel perfect collisions between sprites (think 2-d space shooter). The documentation makes absolutely no sense to me so I am asking another stupid question here: Does PixiJSv4 have built-in pixel perfect collisions system? (need URL link to some code and a demo) Thanks! JeZxLee