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  1. groovyone

    Wwise vs FMOD

    Both have different work flow, and different ways of doing things. It really depends on the project which one is better suited. I think they both currently work equally as well with both unity and unreal. What I'd suggest is designing an interactive score and then use both tools to implement it and see what you think. Do the same with the sound design too. That way you'll have a personal experience of what it is like to try to use both and what their merits are. Also for Unity - check out Fabric. - native middleware for unity.
  2. Hi there I help developers realize their game's audio potential. Some of my services includes: Creative: Sound design Composition Post Production Voice Over Audio direction Game Mixing Mastering Audio Branding Technical: Technical sound design & Sound Implementation (Fmod, WWise, Fabric) Audio feature design Audio documentation Porting / Optimizing from console to handhelds (NDS, 3DS) Music file format conversion to and from including transcription to GM midi, midi+DLS or mod (.XM, .IT, .S3M) About Me: 10 years experience doing this commercially. Have helped create the sonic identity for many popular games. Yes, I do work with indie developers too. Check out our latest Indie game: LeagueRunners You can learn more about my experience at