SilentxxBunny

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SilentxxBunny last won the day on August 20 2013

SilentxxBunny had the most liked content!

About SilentxxBunny

  • Rank
    Advanced Member

Contact Methods

  • Website URL
    http://www.fiatgames.com/
  • Twitter
    @AdenHumbert
  • Skype
    adenhumbert

Profile Information

  • Gender
    Male
  • Location
    Midwest Ohio
  • Interests
    Game Development, HTML5, iOS, Android, Tizen

Recent Profile Visitors

1150 profile views
  1. I worked out a deal with my artists, and I wanted to share it with you guys. They will re-skin any HTML5 game with all new top-quality graphics and animation and a free original logo for $400 out the door. But, if you mention you're from this message board, they'll do it for $300. The offer is only good for seven days starting today. Message me with your game and e-mail and I'll have one of their artists contact you. The following four examples are from our own HTML5 games:
  2. We just released a major graphical update to Gridlock, and I'm very happy with how the new version turned out. Please let me know what you think.
  3. 30FPS has always worked well for me.
  4. Pillar was the second game we released in our “Game a Week” series. It was originally released on January 13th, 2014. It remained our most popular game (and my personal favorite) until Synergy was released in early February. When Pillar was originally released, we were contracting artwork from various freelancers. Since then, we have entered a close partnership with a professional art studio. Very soon, we’re going to submit our portfolio to publishers in the HTML5 game sponsorship market, but we wanted to go back through our January games and update the graphics beforehand. What do you think of the new version? We have one more graphic update planned for this month, and your feedback is how we get better. Warm regards, Aden
  5. Thanks for the feedback everyone! In the next version I plan to add parallax scrolling, and adjust the hit-box on the Pterodactyl slightly. I may tweak the gravity, but I'm not 100% sure yet.
  6. Jurassic is an addictive mobile side-scrolling game. The player’s goal is to navigate a Pterodactyl, which is constantly flying right, through a series of oncoming obstacles without running into any of them. The bird will flap it’s wings every time you tap the screen, causing it to ascend slightly. If the screen is not tapped, the Pterodactyl will fall due to gravity. Jurassic was obviously inspired by the internet phenomenon, Flappy Bird. In fact, it was originally created to participate in the Flappy Jam. However, by creating a Flappy Bird clone, we learned several (un-expected) lessons about game design, that will permanently affect the way we create games in the future. We discuss this in much more detail in our latest blog post, "Lessons Learned From Flappy Bird." Click here to play Jurassic! As always, we welcome feedback with open arms. Due to the critical success of Flappy Bird, we are especially interested in gathering opinions on this game in particular. Is the game too easy, or does the difficulty seem comparable to the original game?
  7. SilentxxBunny

    Aces

    Fiat Games is proud to announce the seventh addition to our "game a week" series! Aces is a simple card game where the player can select any combination of cards that totals eleven to discard them. Once the entire board is cleared, the deck is shuffled and another round starts with an additional row of cards. If you can make it through all three rounds without running out of cards, you win the game! Click here to play Aces in your browser! Additionally, click here to read more about my games on the Fiat Games blog. I'm very proud of this game. Currently, it's my favorite game that I have created. But I always encourage feedback, positive or negative, so please let me know what you think.
  8. Hey Apelmon, Thank you for taking the time to review my game. I'm glad that you liked the artwork! I was really happy with how it turned out, too. Good suggestions! After releasing the game and getting some player feedback on it, it certainly does seem that the game could benefit from having a small tutorial. This is something I will try to implement in all of my future games. If I have some spare time during my Game a Week project, I will try to go back and add one to this game as well. Warm regards, Aden
  9. Hello everyone, I just completed a new HTML5 game called Pillar. Pillar is a simple, but addictive mobile game where the player simply tries to build the tallest tower they can. However, the blocks start moving faster the higher the tower gets. Pillar was based on the classic arcade game Stacker, which can be found in movie theaters, video arcades, groceries stores, and other various locations all across the world. I have seen it a few times in the flash market, but I had never seen an HTML5 version of it, so I thought it would be fun to re-make a classic. I welcome any feedback or constructive criticism with open arms. However, it is worth noting that this game was created as a part of a personal challenge to create a new HTML5 game every week this year. With that said, I may not be able to implement every suggestion I receive. However, feedback will allow me to make next week's game (and every game thereafter) that much better. You can play Pillar by clicking here. Additionally, you can follow my progress on my blog. Warm regards, Aden
  10. Thanks for creating this, as I'm sure that some people will get a lot of use out of it. However, I'm generally hesitant about forums having IRC channels, as I feel that they cause more problem than they solve. I believe that part of what makes internet forums so great is how they are indexed in a natural and easy to search fashion. IRC channels are not quite as permanent. I've learned a lot about HTML5 game development by reading the forums here, and I feel that an IRC channel could be destructive to new users. Even still, I'll be watching this closely. There are plenty of good things about IRC channels, but there is one fatal flaw in them.
  11. This is a cool idea. I must have missed it back in the 90s, though. I've never seen anything like this before. But then again, I was 7 at the time so I might not have been paying very much attention.
  12. I love these topics. Actually learning JS is still on my to-do list, but I've learned a lot about JS just by being a member of this forum and reading conversations about it. I bookmarked all of these sites, and it seems a lot less terrifying now. Thanks guys!
  13. This is really cool, Dan. Thanks for sharing it (and for making it free with donations!) I haven't had the chance to read through the code yet, but I did test your live examples on my phone and my desktop. It worked perfectly in Chrome on an Android 4.2 device. It was a little less stable on the Samsung stock browser, though. It handles orientation changes decently the first few times, but after several rotations it starts to perform strangely. After 10 or so it crashed the browser completely. It's cool that it works on Windows Phones and Tablets, though. Those are actually starting to get pretty popular. I know it's designed for mobile, but it would be nice if it was at least playable on a desktop. Would it be possible to center the game and scale it to the largest possible size without forcing the player to re-size the browser? I might be becoming part of a minority, but desktop support is still really important to me. If you incorporate that you'll have me sold. I'll definitely be following your updates closely, and possibly donate some time soon.