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  1. I've updated the Duke! Fixes include: Dynamic Screen Size! Black Background! twice the number of ways to fire arrows! Loading Arrow is the correct way! Birds less likely to leave and never return! Deleted useless files from folder! Still working on: Sounds Desktop focus issues. I've tried this out on IPad 4 and HTC 1 and it seems work/scale correctly. Any feedback/HotTips appreciated. Play!!!
  2. I'm not sure I understand what's wrong with the controls. You're drawing back, like with a bow,you can click anywhere on the screen to draw. Noted about the birds flying off of the screen, I'll come up with a solution for that issue.
  3. I figured the controls as they were are more indicative of "drawing back your bow". I'm trying to incorporate for screen scaling now, thanks, RubyHelix
  4. Thanks buddy! Yeah I'm going to have to figure how to set out of bounds mouse cursor up. Thanks for Phaser, used a bunch of your Flixel extentions back in the day. So phaser rocks for me.
  5. Hey Cool Crew, Here is my attempt at making an HTML5 game using Phaser and typescript, I'm traditionally a Flash/XNA/Unity developer but I've been trying my hand at Phaser. This is my first attempt! Play!!! Comments and Critiques are welcome. I'm still updating it and I'm going to add sounds, but check it out. Thanks, Eric
  6. I tried to incorporate that, but I have no clue where to put 'WebFontConfig' in my project. Right now it seems to load OK. I have to push it up to my webserver and check online that I'm creating the window correctly so that the fonts load first, but locally it's coming off without a hitch.
  7. You are correct! I needed to throw up some spaces. var style = { font: "40px Holtwood One SC", fill: "#000000", align: "center" };Solved my problem. Now hopefully I've set up my loading correctly.
  8. Hey Crew, I'm trying to implement a custom font, I'm using Phaser through typescript, but I can't seem to get it to function correctly. I've checked the phaser examples, unfortunately, as I'm both new to web dev and Typescript, I'm not sure how to convert that info into my game. I've tried googling around and there aren't any examples that I've found that deal specficially with typescript, phaser and fonts. I tried adding this: <link href='' rel='stylesheet' type='text/css'>into my html, and referring to it with this: var style = { font: "30px Holtwood", fill: "#ff0044", align: "center" };But I don't know if I'm missing something? Otherwise my text shows up, it's just default font. Thanks!
  9. It's neat, but it seems like your taps are pretty ineffective in keeping the ball up. I think it would be more fun if you changed the basic controls to a velocity swipe based style. You may also want to give incentives to get the players to move the ball around the scene more, as I found it really easy to just kick the ball against the wall.
  10. Check out this post regarding pixi from a while ago:
  11. 498 moves, I was able to keep moving the tiles back forth after the game was completed. No issues that weren't already posted.
  12. Neat effect! Are you just scaling along the Vertial axis as throwing down some sweet particles? Destroy might look better if your mote style particles explode outward and your smoke style particles are darker. But it's cool!
  13. Team_Q


    Hey HTML 5 devs! I've been making flash games for 5 years, and I've decided it's time to make the jump. Lately I've been working mostly in Typescript and Phaser, as that is pretty close to Flixel, which I've used for numerous non professional projects. I also do Unity and C#, I was a big fan of XNA and I'm moving towards Monogame. All the while improving my graphics skills.