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Luis Fonseca

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About Luis Fonseca

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    lpfonseca
  1. RT @AckkStudios: @lpfonseca @timsoret super excited that this exists. Literally saving me so many hours of frustration!

  2. I'll create a pull request with the updated Typescript definitions then.
  3. Thanks lewster32. Although your method works, "updateText" is not a documented method. Although in JS that might not make a difference, since I'm using Typescript I get an error during compile-time. Any other options?
  4. Fighting the same problem right now... The updateTransform solution is not working as apparently that method is not available anymore. What other solutions are you guys using?
  5. Great! Thanks for the explanation!
  6. Thanks mate! That seems to work. But still no idea why the other approach doesn't. I'll try to investigate it as well and I see if I find anything.
  7. The problem is that I want to be able to start it, pause it and resume it. Do you know why the code I posted doesn't work?
  8. Hi, I'm using the following code (Typescript) to create a timer and fire an event, but nothing happens. Any idea what might be wrong? private timer:Phaser.Timer;...this.timer = new Phaser.Timer(this.game, false);this.timer.add(counter, this.onTimerComplete, this);this.timer.start();private onTimerComplete():void{ console.log("Timer complete");}
  9. I'm going mad with this too... I followed pretty much the Typescript part 2 tutorial letter by letter and I'm getting the same problem as the user above: Phaser.StateManager - No state found with the key: Boot
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