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PhaserEditor2D last won the day on April 6 2018

PhaserEditor2D had the most liked content!


About PhaserEditor2D

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  • Birthday 03/02/1982

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  1.  Hey!!

    Just found about Phaser Editor and I wanted to know if i can customize babel settings like this:

        "plugins": [

    It is something I really need for my current project.

    Anyhow, even if I can't use it for this project it's an awesome editor for what I can tell in a couple of hours use ;)

  2. Hi, the editor does not provide built-in support for code obfuscation or any other "build" tool.
  3. Hi @LizardWizard, Maybe the editor does not find the default Browser, but in theory it should show you an error message. Please, go to the menu Windows > Preferences > General > Web Browser and select the default browser. If no browser is listed there, then you can create a new entry, by pressing the New button and selecting the EXE file of the browser you want to launch to run the games.
  4. And what about the Pĥaser World newsletter? Is hard to find something similar, not in the game dev world, else in the whole IT world. It is not only about news. If you follow that newsletter you can learn Phaser at a deep level, and it is available to every one of us, every week. Phaser is not just an open source project, behind it, there are an open community and an open developer.
  5. This part was very fun for me: "go abroad if you are in a developed country. I saved up $10k and moved to China & Taiwan for about 2 years," It happened something similar to me. I was living in Europe when I did Phaser Chains, I was working in something too boring for me, building a trading platform on top of Eclipse RCP, but Phaser Chains liked a lot to the Phaser community and said, well, this liked the people more than I expected, I was making tools on top of Eclipse for years, I love compilers, I love tools, I love game development, I love Cuba, ok, I am going back to Cuba righ
  6. Hi v1 is not going to die, it will be updated until clients request it. But for new users, it is the better to wait until v2 if they plan to work with Phaser 3. JavaFX is not out of date, but it is not good for pixel art, there is no way to disable the interpolation and antialiasing of the graphics, at least not a straight way, there are some workarounds but it is not clean. Anyway, I like the idea of paint everything myself because I have more control over everything.
  7. Hi @makis If you do not have experience making games, with Phaser or any other tool, it should be useful for you to learn Phaser 2 with books. I think to learn Phaser 3 you can: - Mess with the Phaser 3 examples. - Read all the Phaser World issues of the last year. - Ask for help here when you don't get something. - Look into the Phaser 3 code Arian
  8. That's pretty strange. My advice is to create a small test game with only the background and reproduce the FPS drop, then we can work on improving that case.
  9. By the way, A great contribution is to request features. Just tell us what are your ideas with a bit more details so we can implement them (you can add issues to the Github repo and we move them to our plan). Arian
  10. Yes, you can contribute to the editor, the source code is on GitHub: https://github.com/PhaserEditor2D/PhaserEditor However, right now we are working on the v2, that is the future of the editor. This version is not ready yet for collaboration, first I have to release a Beta and there are some decisions related to the Canvas editor that I have to make, like replace JavaFX scene by another toolkit. Just keep in touch Thanks!
  11. Hi @Davaaron Phaser Editor supports JavaScript 6, but you should disable the content assist (it only works for JS 5), or install the Typescript IDE: https://phasereditor2d.com/blog/2017/04/welcome-typescript-ide However, you can ask the phaser-list-view developers how to use their lib in JS5. It should be possible, I guess you can open an issue in their repo about it.
  12. Hi @Mike018 We are too busy on developing Phaser Editor v2, that supports Phaser v3. When we get a time we will implement an online Chains for Phaser 3. We are delivering development reports, in this one you can see how Chains is going in the new version: https://phasereditor2d.com/blog/2018/06/phaser-editor-v2-development-progress-report-1 Note there are other related tools, like the Phaser Files, Phaser Types, Phaser Hierarchy and Phaser Examples. Arian
  13. Hi @makis Just to point that the current Phaser Editor version only supports Phaser v2. We are working on support Phaser v3, as you can read in our blog: https://phasereditor2d.com/blog/ but it is not ready yet. In any case, Mighty Editor only supports Phaser v2 too. I recommend you to take a look to the Phaser Editor documentation: https://phasereditor2d.com/docs/ You can try the editor for an unlimited period of time, it only puts limits on the number of assets you can use but to start learning the free version is enough. Best regards, Arian
  14. No, P2 is not better for performance. In my opinion, you should ask on the Box 2D forums for tips: http://www.box2d.org/forum/index.php It does not matter if the developers are not using Phaser or the Box 2D javascript port, it is a matter of the Box 2D design. You are welcome.
  15. Non renderable objects keeps the body and all the physics checks.
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