AngryMoose

Members
  • Content Count

    3
  • Joined

  • Last visited

Everything posted by AngryMoose

  1. Cool syntax for your class. Do you know what it's called?
  2. "objects" should be the name of your "object layer" in Tiled, found in the JSON: { "height":7, "name":"buildings", "objects":[ <--------- { "gid":1, "height":0, "name":"", "properties": {...
  3. Hi everyone, I recently found out about Phaser and I'm in love Quick questions: - How do you guys handle a static UI? Sprites/Text inside a group? - I would also like a menu when clicking on an object (think right-click menu). I'd like to move the container to the location of the mouse and "hide" when clicking "outside" that object. Would a sprite be the right way to go about it? Killing it to hide it? - I'm trying to use http://www.kenney.nl/assets UI Asset pack, but I'm not sure how Phaser handles the TextureAtlas XMLs. Any pointers would be appreciated. Thanks!