Zygomatic

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Reputation Activity

  1. Like
    Zygomatic reacted to codelab in GameDistribution.com late payments thread...   
    I also have bad experiences with GameDistribution.
    Firstly pays miserable or never, with outages several months and cheats publishers with redirecting traffic to their own site kizi.com (60% traffic to kizi.com comes from their API).
    As wrote @arcadeset  Very low earnings (70% almost 90% drop) in last months, and they are also banning websites without any warning and then redirecting all traffic to Kizi.com. When you look at similarweb there you can clearly see that 60% traffic to kizi comes from html5.gamedistribution redirects, this means that they redirect all traffic from publishers which don't use their code, ban your website and redirect to website kizi.com = free money for them.
    Why such scams? I think traffic belongs to the owner/publisher not to your website kizi.com. It is illegal enrichment.
    "We recently aquired Spil games"  - I don't understand how anyone believes you, because if you dont pay developers many months or sometimes send earnings after 90 days, then you have a kind of overdraft respectively bank loan from other publishers / developers and advertisers. So you buy companies for money from publishers and developers as overdrafts or from business loans, truly this is most disturbing. I think everyone understands that if you hold money for 90 days, you have enough time to keep the money in your pocket and use it as an overdraft.
    In addition, if the publisher doesn't place your ads.txt code, your developers without any warning redirecting all traffic to Kizi.com or trying to show banner ads throught your gamedistribution API to cheat the publisher, this is intentional stealing traffic from publishers and cheating in revenue. I think that right now is Gamedistribution worse choice for the publishers. Once you don't obey them, all traffic and profits will go to them. This is a striking and very disturbing situation. eg: 

    This mean what?  Cheating with display ads instead AFG video ads for games or your scam Improve Digital advertising agency?  Where are a video ads or game ads? You just display normal banner ads in your own ad player. Additionally you go against Google policy and your partners. You violate Google's rules the same goes for your company Improve Digital, which lies in all directions - what is transparency, what is clear revenue?
    Without the publisher's permission or any warning, gamedistribution will start displaying banner ads in their fake ad player to maintain their revenue. So a new kind of cheating?
    I hope everyone who's not stupid understands what they're doing. I think Gamedistribution is from now worst choice for publishers. Gamedistribution just want your money, nothing more. I'd rather use other game distributors. Gamedistribution never again.
  2. Thanks
    Zygomatic reacted to odiusfly in [OdiusFly Studio] Slime Love (HTML5 Game)   
    @Zygomatic Thank you!!!
    I have plans to add +50 Levels... With some extras... like stars for score, enemies and more.
    Don't hesitate to contact me anytime!
  3. Like
    Zygomatic got a reaction from jogosgratispro in 500 HTML5 games in 4 years.   
    Today, we finished number 500 of our growing list of html5 games. We (Arjan Haverkamp and me, Bram Schoonhoven) started this journey at the end of 2013.
    Our first html5 game was a remake of our Flash game Animals Connect. Now almost 400 different games are launched on our various portals.
    Our next goal: 1,000 HTML5 games. If we keep releasing 2 new games a week, it will take us another 5 years. All our games can be licensed for your game portal or you can distribute our games for free.
    Some statistics:
    Our most played game is Candy House with 2.5 million game plays. We have around 6 Million game plays per month with 1.25 million unique users playing our games. Average playing time is 12 minutes per game. Interestingly enough, our games are played 69% on desktop, 16% tablet and 15% mobile. Top 5 countries: United States, Germany, Brazil, Poland and Russia. Chrome is used in 58% of the game plays.  
    Some of the tools/technology we use:
    Howler.js for audio. Hammer.js for touch support. Cloudflare as CDN solution. Javascript Obfuscator for obfuscating Javascript code. Browserstack for testing the games in various browsers. Google IMA SDK for monetization. Google Analytics. Add to Homescreen for adding game to the home screen. Screenfull.js for full screen support. Webfontloader.js for loading custom (Google) fonts. Cordova for creating apps. Website2APK for creating Android apps. PNGquant and JPEGoptim for optimizing images. Wavepad for creating sound sprites and optimizing MP3's.
  4. Thanks
    Zygomatic got a reaction from mazoku in How do you store your gdpr consent?   
    What we do is:
    - We have a cookiebar in a game where users can consent or not. A consent is stored in a cookie. See mockup
    - We only use anonimized analytics, so no permission required.
    - We only use tracking cookies when users have clicked ok in the cookiebar.
    - We do link to a new privacy policy explaining what personal data is used and how we use cookies.
    All our 558 html5 games will be GDPR compliant tomorrow.

  5. Like
    Zygomatic got a reaction from CanDbas in 500 HTML5 games in 4 years.   
    Today, we finished number 500 of our growing list of html5 games. We (Arjan Haverkamp and me, Bram Schoonhoven) started this journey at the end of 2013.
    Our first html5 game was a remake of our Flash game Animals Connect. Now almost 400 different games are launched on our various portals.
    Our next goal: 1,000 HTML5 games. If we keep releasing 2 new games a week, it will take us another 5 years. All our games can be licensed for your game portal or you can distribute our games for free.
    Some statistics:
    Our most played game is Candy House with 2.5 million game plays. We have around 6 Million game plays per month with 1.25 million unique users playing our games. Average playing time is 12 minutes per game. Interestingly enough, our games are played 69% on desktop, 16% tablet and 15% mobile. Top 5 countries: United States, Germany, Brazil, Poland and Russia. Chrome is used in 58% of the game plays.  
    Some of the tools/technology we use:
    Howler.js for audio. Hammer.js for touch support. Cloudflare as CDN solution. Javascript Obfuscator for obfuscating Javascript code. Browserstack for testing the games in various browsers. Google IMA SDK for monetization. Google Analytics. Add to Homescreen for adding game to the home screen. Screenfull.js for full screen support. Webfontloader.js for loading custom (Google) fonts. Cordova for creating apps. Website2APK for creating Android apps. PNGquant and JPEGoptim for optimizing images. Wavepad for creating sound sprites and optimizing MP3's.
  6. Like
    Zygomatic got a reaction from Kaffesumpen in 500 HTML5 games in 4 years.   
    Today, we finished number 500 of our growing list of html5 games. We (Arjan Haverkamp and me, Bram Schoonhoven) started this journey at the end of 2013.
    Our first html5 game was a remake of our Flash game Animals Connect. Now almost 400 different games are launched on our various portals.
    Our next goal: 1,000 HTML5 games. If we keep releasing 2 new games a week, it will take us another 5 years. All our games can be licensed for your game portal or you can distribute our games for free.
    Some statistics:
    Our most played game is Candy House with 2.5 million game plays. We have around 6 Million game plays per month with 1.25 million unique users playing our games. Average playing time is 12 minutes per game. Interestingly enough, our games are played 69% on desktop, 16% tablet and 15% mobile. Top 5 countries: United States, Germany, Brazil, Poland and Russia. Chrome is used in 58% of the game plays.  
    Some of the tools/technology we use:
    Howler.js for audio. Hammer.js for touch support. Cloudflare as CDN solution. Javascript Obfuscator for obfuscating Javascript code. Browserstack for testing the games in various browsers. Google IMA SDK for monetization. Google Analytics. Add to Homescreen for adding game to the home screen. Screenfull.js for full screen support. Webfontloader.js for loading custom (Google) fonts. Cordova for creating apps. Website2APK for creating Android apps. PNGquant and JPEGoptim for optimizing images. Wavepad for creating sound sprites and optimizing MP3's.
  7. Like
    Zygomatic got a reaction from JackFalcon in 500 HTML5 games in 4 years.   
    Today, we finished number 500 of our growing list of html5 games. We (Arjan Haverkamp and me, Bram Schoonhoven) started this journey at the end of 2013.
    Our first html5 game was a remake of our Flash game Animals Connect. Now almost 400 different games are launched on our various portals.
    Our next goal: 1,000 HTML5 games. If we keep releasing 2 new games a week, it will take us another 5 years. All our games can be licensed for your game portal or you can distribute our games for free.
    Some statistics:
    Our most played game is Candy House with 2.5 million game plays. We have around 6 Million game plays per month with 1.25 million unique users playing our games. Average playing time is 12 minutes per game. Interestingly enough, our games are played 69% on desktop, 16% tablet and 15% mobile. Top 5 countries: United States, Germany, Brazil, Poland and Russia. Chrome is used in 58% of the game plays.  
    Some of the tools/technology we use:
    Howler.js for audio. Hammer.js for touch support. Cloudflare as CDN solution. Javascript Obfuscator for obfuscating Javascript code. Browserstack for testing the games in various browsers. Google IMA SDK for monetization. Google Analytics. Add to Homescreen for adding game to the home screen. Screenfull.js for full screen support. Webfontloader.js for loading custom (Google) fonts. Cordova for creating apps. Website2APK for creating Android apps. PNGquant and JPEGoptim for optimizing images. Wavepad for creating sound sprites and optimizing MP3's.
  8. Like
    Zygomatic got a reaction from benny! in 500 HTML5 games in 4 years.   
    Today, we finished number 500 of our growing list of html5 games. We (Arjan Haverkamp and me, Bram Schoonhoven) started this journey at the end of 2013.
    Our first html5 game was a remake of our Flash game Animals Connect. Now almost 400 different games are launched on our various portals.
    Our next goal: 1,000 HTML5 games. If we keep releasing 2 new games a week, it will take us another 5 years. All our games can be licensed for your game portal or you can distribute our games for free.
    Some statistics:
    Our most played game is Candy House with 2.5 million game plays. We have around 6 Million game plays per month with 1.25 million unique users playing our games. Average playing time is 12 minutes per game. Interestingly enough, our games are played 69% on desktop, 16% tablet and 15% mobile. Top 5 countries: United States, Germany, Brazil, Poland and Russia. Chrome is used in 58% of the game plays.  
    Some of the tools/technology we use:
    Howler.js for audio. Hammer.js for touch support. Cloudflare as CDN solution. Javascript Obfuscator for obfuscating Javascript code. Browserstack for testing the games in various browsers. Google IMA SDK for monetization. Google Analytics. Add to Homescreen for adding game to the home screen. Screenfull.js for full screen support. Webfontloader.js for loading custom (Google) fonts. Cordova for creating apps. Website2APK for creating Android apps. PNGquant and JPEGoptim for optimizing images. Wavepad for creating sound sprites and optimizing MP3's.
  9. Like
    Zygomatic got a reaction from jay3sh in 500 HTML5 games in 4 years.   
    Today, we finished number 500 of our growing list of html5 games. We (Arjan Haverkamp and me, Bram Schoonhoven) started this journey at the end of 2013.
    Our first html5 game was a remake of our Flash game Animals Connect. Now almost 400 different games are launched on our various portals.
    Our next goal: 1,000 HTML5 games. If we keep releasing 2 new games a week, it will take us another 5 years. All our games can be licensed for your game portal or you can distribute our games for free.
    Some statistics:
    Our most played game is Candy House with 2.5 million game plays. We have around 6 Million game plays per month with 1.25 million unique users playing our games. Average playing time is 12 minutes per game. Interestingly enough, our games are played 69% on desktop, 16% tablet and 15% mobile. Top 5 countries: United States, Germany, Brazil, Poland and Russia. Chrome is used in 58% of the game plays.  
    Some of the tools/technology we use:
    Howler.js for audio. Hammer.js for touch support. Cloudflare as CDN solution. Javascript Obfuscator for obfuscating Javascript code. Browserstack for testing the games in various browsers. Google IMA SDK for monetization. Google Analytics. Add to Homescreen for adding game to the home screen. Screenfull.js for full screen support. Webfontloader.js for loading custom (Google) fonts. Cordova for creating apps. Website2APK for creating Android apps. PNGquant and JPEGoptim for optimizing images. Wavepad for creating sound sprites and optimizing MP3's.
  10. Like
    Zygomatic got a reaction from Mattia in 500 HTML5 games in 4 years.   
    Today, we finished number 500 of our growing list of html5 games. We (Arjan Haverkamp and me, Bram Schoonhoven) started this journey at the end of 2013.
    Our first html5 game was a remake of our Flash game Animals Connect. Now almost 400 different games are launched on our various portals.
    Our next goal: 1,000 HTML5 games. If we keep releasing 2 new games a week, it will take us another 5 years. All our games can be licensed for your game portal or you can distribute our games for free.
    Some statistics:
    Our most played game is Candy House with 2.5 million game plays. We have around 6 Million game plays per month with 1.25 million unique users playing our games. Average playing time is 12 minutes per game. Interestingly enough, our games are played 69% on desktop, 16% tablet and 15% mobile. Top 5 countries: United States, Germany, Brazil, Poland and Russia. Chrome is used in 58% of the game plays.  
    Some of the tools/technology we use:
    Howler.js for audio. Hammer.js for touch support. Cloudflare as CDN solution. Javascript Obfuscator for obfuscating Javascript code. Browserstack for testing the games in various browsers. Google IMA SDK for monetization. Google Analytics. Add to Homescreen for adding game to the home screen. Screenfull.js for full screen support. Webfontloader.js for loading custom (Google) fonts. Cordova for creating apps. Website2APK for creating Android apps. PNGquant and JPEGoptim for optimizing images. Wavepad for creating sound sprites and optimizing MP3's.
  11. Like
    Zygomatic got a reaction from PhasedEvolution in 500 HTML5 games in 4 years.   
    Today, we finished number 500 of our growing list of html5 games. We (Arjan Haverkamp and me, Bram Schoonhoven) started this journey at the end of 2013.
    Our first html5 game was a remake of our Flash game Animals Connect. Now almost 400 different games are launched on our various portals.
    Our next goal: 1,000 HTML5 games. If we keep releasing 2 new games a week, it will take us another 5 years. All our games can be licensed for your game portal or you can distribute our games for free.
    Some statistics:
    Our most played game is Candy House with 2.5 million game plays. We have around 6 Million game plays per month with 1.25 million unique users playing our games. Average playing time is 12 minutes per game. Interestingly enough, our games are played 69% on desktop, 16% tablet and 15% mobile. Top 5 countries: United States, Germany, Brazil, Poland and Russia. Chrome is used in 58% of the game plays.  
    Some of the tools/technology we use:
    Howler.js for audio. Hammer.js for touch support. Cloudflare as CDN solution. Javascript Obfuscator for obfuscating Javascript code. Browserstack for testing the games in various browsers. Google IMA SDK for monetization. Google Analytics. Add to Homescreen for adding game to the home screen. Screenfull.js for full screen support. Webfontloader.js for loading custom (Google) fonts. Cordova for creating apps. Website2APK for creating Android apps. PNGquant and JPEGoptim for optimizing images. Wavepad for creating sound sprites and optimizing MP3's.
  12. Like
    Zygomatic reacted to mazoku in Something funny   
    I am putting that here
     
  13. Like
    Zygomatic got a reaction from PhaserEditor2D in 500 HTML5 games in 4 years.   
    Today, we finished number 500 of our growing list of html5 games. We (Arjan Haverkamp and me, Bram Schoonhoven) started this journey at the end of 2013.
    Our first html5 game was a remake of our Flash game Animals Connect. Now almost 400 different games are launched on our various portals.
    Our next goal: 1,000 HTML5 games. If we keep releasing 2 new games a week, it will take us another 5 years. All our games can be licensed for your game portal or you can distribute our games for free.
    Some statistics:
    Our most played game is Candy House with 2.5 million game plays. We have around 6 Million game plays per month with 1.25 million unique users playing our games. Average playing time is 12 minutes per game. Interestingly enough, our games are played 69% on desktop, 16% tablet and 15% mobile. Top 5 countries: United States, Germany, Brazil, Poland and Russia. Chrome is used in 58% of the game plays.  
    Some of the tools/technology we use:
    Howler.js for audio. Hammer.js for touch support. Cloudflare as CDN solution. Javascript Obfuscator for obfuscating Javascript code. Browserstack for testing the games in various browsers. Google IMA SDK for monetization. Google Analytics. Add to Homescreen for adding game to the home screen. Screenfull.js for full screen support. Webfontloader.js for loading custom (Google) fonts. Cordova for creating apps. Website2APK for creating Android apps. PNGquant and JPEGoptim for optimizing images. Wavepad for creating sound sprites and optimizing MP3's.
  14. Haha
    Zygomatic got a reaction from gonzos in 500 HTML5 games in 4 years.   
    Just a few weeks ago I discovered we were building a game that just also was in testing phase. But luckily although the briefing was almost the same the game turned out to be very different. 
  15. Like
    Zygomatic got a reaction from qdrj in 500 HTML5 games in 4 years.   
    Today, we finished number 500 of our growing list of html5 games. We (Arjan Haverkamp and me, Bram Schoonhoven) started this journey at the end of 2013.
    Our first html5 game was a remake of our Flash game Animals Connect. Now almost 400 different games are launched on our various portals.
    Our next goal: 1,000 HTML5 games. If we keep releasing 2 new games a week, it will take us another 5 years. All our games can be licensed for your game portal or you can distribute our games for free.
    Some statistics:
    Our most played game is Candy House with 2.5 million game plays. We have around 6 Million game plays per month with 1.25 million unique users playing our games. Average playing time is 12 minutes per game. Interestingly enough, our games are played 69% on desktop, 16% tablet and 15% mobile. Top 5 countries: United States, Germany, Brazil, Poland and Russia. Chrome is used in 58% of the game plays.  
    Some of the tools/technology we use:
    Howler.js for audio. Hammer.js for touch support. Cloudflare as CDN solution. Javascript Obfuscator for obfuscating Javascript code. Browserstack for testing the games in various browsers. Google IMA SDK for monetization. Google Analytics. Add to Homescreen for adding game to the home screen. Screenfull.js for full screen support. Webfontloader.js for loading custom (Google) fonts. Cordova for creating apps. Website2APK for creating Android apps. PNGquant and JPEGoptim for optimizing images. Wavepad for creating sound sprites and optimizing MP3's.
  16. Like
    Zygomatic got a reaction from Capitaine Herlock in 500 HTML5 games in 4 years.   
    Today, we finished number 500 of our growing list of html5 games. We (Arjan Haverkamp and me, Bram Schoonhoven) started this journey at the end of 2013.
    Our first html5 game was a remake of our Flash game Animals Connect. Now almost 400 different games are launched on our various portals.
    Our next goal: 1,000 HTML5 games. If we keep releasing 2 new games a week, it will take us another 5 years. All our games can be licensed for your game portal or you can distribute our games for free.
    Some statistics:
    Our most played game is Candy House with 2.5 million game plays. We have around 6 Million game plays per month with 1.25 million unique users playing our games. Average playing time is 12 minutes per game. Interestingly enough, our games are played 69% on desktop, 16% tablet and 15% mobile. Top 5 countries: United States, Germany, Brazil, Poland and Russia. Chrome is used in 58% of the game plays.  
    Some of the tools/technology we use:
    Howler.js for audio. Hammer.js for touch support. Cloudflare as CDN solution. Javascript Obfuscator for obfuscating Javascript code. Browserstack for testing the games in various browsers. Google IMA SDK for monetization. Google Analytics. Add to Homescreen for adding game to the home screen. Screenfull.js for full screen support. Webfontloader.js for loading custom (Google) fonts. Cordova for creating apps. Website2APK for creating Android apps. PNGquant and JPEGoptim for optimizing images. Wavepad for creating sound sprites and optimizing MP3's.
  17. Like
    Zygomatic got a reaction from dfeddon in 500 HTML5 games in 4 years.   
    Today, we finished number 500 of our growing list of html5 games. We (Arjan Haverkamp and me, Bram Schoonhoven) started this journey at the end of 2013.
    Our first html5 game was a remake of our Flash game Animals Connect. Now almost 400 different games are launched on our various portals.
    Our next goal: 1,000 HTML5 games. If we keep releasing 2 new games a week, it will take us another 5 years. All our games can be licensed for your game portal or you can distribute our games for free.
    Some statistics:
    Our most played game is Candy House with 2.5 million game plays. We have around 6 Million game plays per month with 1.25 million unique users playing our games. Average playing time is 12 minutes per game. Interestingly enough, our games are played 69% on desktop, 16% tablet and 15% mobile. Top 5 countries: United States, Germany, Brazil, Poland and Russia. Chrome is used in 58% of the game plays.  
    Some of the tools/technology we use:
    Howler.js for audio. Hammer.js for touch support. Cloudflare as CDN solution. Javascript Obfuscator for obfuscating Javascript code. Browserstack for testing the games in various browsers. Google IMA SDK for monetization. Google Analytics. Add to Homescreen for adding game to the home screen. Screenfull.js for full screen support. Webfontloader.js for loading custom (Google) fonts. Cordova for creating apps. Website2APK for creating Android apps. PNGquant and JPEGoptim for optimizing images. Wavepad for creating sound sprites and optimizing MP3's.
  18. Like
    Zygomatic got a reaction from jerome in 500 HTML5 games in 4 years.   
    Today, we finished number 500 of our growing list of html5 games. We (Arjan Haverkamp and me, Bram Schoonhoven) started this journey at the end of 2013.
    Our first html5 game was a remake of our Flash game Animals Connect. Now almost 400 different games are launched on our various portals.
    Our next goal: 1,000 HTML5 games. If we keep releasing 2 new games a week, it will take us another 5 years. All our games can be licensed for your game portal or you can distribute our games for free.
    Some statistics:
    Our most played game is Candy House with 2.5 million game plays. We have around 6 Million game plays per month with 1.25 million unique users playing our games. Average playing time is 12 minutes per game. Interestingly enough, our games are played 69% on desktop, 16% tablet and 15% mobile. Top 5 countries: United States, Germany, Brazil, Poland and Russia. Chrome is used in 58% of the game plays.  
    Some of the tools/technology we use:
    Howler.js for audio. Hammer.js for touch support. Cloudflare as CDN solution. Javascript Obfuscator for obfuscating Javascript code. Browserstack for testing the games in various browsers. Google IMA SDK for monetization. Google Analytics. Add to Homescreen for adding game to the home screen. Screenfull.js for full screen support. Webfontloader.js for loading custom (Google) fonts. Cordova for creating apps. Website2APK for creating Android apps. PNGquant and JPEGoptim for optimizing images. Wavepad for creating sound sprites and optimizing MP3's.
  19. Like
    Zygomatic got a reaction from ivan.popelyshev in 500 HTML5 games in 4 years.   
    Today, we finished number 500 of our growing list of html5 games. We (Arjan Haverkamp and me, Bram Schoonhoven) started this journey at the end of 2013.
    Our first html5 game was a remake of our Flash game Animals Connect. Now almost 400 different games are launched on our various portals.
    Our next goal: 1,000 HTML5 games. If we keep releasing 2 new games a week, it will take us another 5 years. All our games can be licensed for your game portal or you can distribute our games for free.
    Some statistics:
    Our most played game is Candy House with 2.5 million game plays. We have around 6 Million game plays per month with 1.25 million unique users playing our games. Average playing time is 12 minutes per game. Interestingly enough, our games are played 69% on desktop, 16% tablet and 15% mobile. Top 5 countries: United States, Germany, Brazil, Poland and Russia. Chrome is used in 58% of the game plays.  
    Some of the tools/technology we use:
    Howler.js for audio. Hammer.js for touch support. Cloudflare as CDN solution. Javascript Obfuscator for obfuscating Javascript code. Browserstack for testing the games in various browsers. Google IMA SDK for monetization. Google Analytics. Add to Homescreen for adding game to the home screen. Screenfull.js for full screen support. Webfontloader.js for loading custom (Google) fonts. Cordova for creating apps. Website2APK for creating Android apps. PNGquant and JPEGoptim for optimizing images. Wavepad for creating sound sprites and optimizing MP3's.