• Content Count

  • Joined

  • Last visited

About genjipress

  • Rank

Contact Methods

  • Twitter
  1. Jackrugile, I tried that and it doesn't seem to work either. Perhaps if you could post some sample code, I could look at it and try duplicating it on my end?
  2. I've tried various hacks to get that to be the case, like the <link preload> hack and a few others, but none of them seem to do the trick. I'm using Chrome latest, BTW.
  3. I'm using game.add.text to place text on the canvas, and I'm using a TTF font defined in my page's <style> block with the @font-face declaration. The problem is, the font never seems to load the first time around -- it only works after about a second or so. I tried setting the default fonts on the canvas element using CSS, but that doesn't seem to solve the problem. Is there a way to declaratively pre-load TTF fonts for use in a game? The docs talk about loading bitmap fonts but that isn't what I'm trying to do.