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luckylooke last won the day on April 21 2019

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About luckylooke

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  1. Also found here:
  2. It is more than year ago, you answered here, is it still true that you cannot move tilemaps?
  3. @cub have you been successful with your implementation? Could you share a fiddle? Thanks
  4. Does anybody have link to Phaser/Cocoon game free template? I havent googled anything useful... I would like to have something with more scenes and main menu for example, but anything could be helpful, thanks
  5. It seems to be a bug, I dont see any problem in code. And I dont think p2 could solve the problem. You should open issue in phaser github
  6. Live DEMO p2 used
  7. See my post there, I cannot make that snipped work, instead of rotation it moves left and right. Demo: Ok I didnt notice SHIFT key must be pressed
  8. Live DEMO:
  9. That is exactly my walk-around, as I have game object accessible globally Thanks for answer anyway But after starting the state, there are declared properties in this as mentioned in note. Never mind, I have accessing game properties from global game object and I dont rely on mentioned injection anymore Thanks for answer anyway
  10. Mobile game template from photostorm github: I have problem with this, because those properties are not available from when state is added, but after state is started (game.state.start('stateName') var game = new Phaser.Game(800, 600, Phaser.CANVAS);var BasicGame = {};BasicGame.gameState = function () { alert(; // undefined};BasicGame.gameState.prototype = { create: function () { }};game.state.add('First', BasicGame.gameState);game.state.start('First'); See the fiddle:
  11. It would be nice if you should make horizontal swipe gestures also on vertical groups. You can see also in your demo, that if you want to swipe horizontaly, you need to point small gap between horizontal and vector group.