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About boostk

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  1. I'm blogging consistently about Game Development, Publishing and giving out free experienced tips to help developers earn a living from building games. I try to write a new blog every friday, and you can check out the latest posts at: I figured I'd post this ASO article here because I've heard many HTML 5 developers lately deciding to test the native app market by wrapping their games and building them for iOS and Android. Feel free to contact me about anything game related, and I'll try my best to respond to all comments! App Store Optimization (ASO) Tips Whether your self-publishing your game or partnering with a Publisher, you’ll need to know a thing or two about ASO. App Store Optimization (ASO) is SEO for the App store. Don’t know what SEO is? Go read this wiki. The ASO process starts by understanding how the App Store algorithms rank apps. What happens when you press that magic “release app” button? It’s simple, in theory. The app store tests your app. How? By matching you up against other apps recently released in your apps designated Primary Category. The app store then tracks and calculates the performance of just about everything. From the number of installs, to reviews, down to the number of people who have scrolled through alternate screenshots! In addition to this, the app store will try to understand the relevancy of your app based on keywords specified by definition & description. There’s quite a lot of details in the process, but I’d like to focus Part 1 of the series, ASO Tips & Tricks: for launching a brand new app. The ASO process and techniques can be refined, and each app should be maintained over time. Don’t let your app get stale on the market! By the end of this post, you’ll be able to improve your games app store & play store rank by using these three fundamental ASO techniques. Tip #1 – Keyword Research List out the top 10 keywords that you think make sense for your app. Then ask someone else to come up with an additional 5 keywords, preferably someone who is not involved in your project. Do a live test these keywords. Type them into the app store and see what auto populates. Was there a better suggested keyword that might be more relevant? The auto suggestions are based on volume of searches, so your goal here is to identify BIG keywords. Ideally, find keywords in the top 6 position after pressing just 2 or 3 letters. Need clarification? Here’s an example. If you have an infinite runner game, let’s test the keyword “infinite runner” After pressing I-N Infinite runner isn’t in the top of the list, but rather instagram, instasize, etc Going 1 letter more, I-N-F… STILL doesn’t yield infinite runner, but rather infection, infinity blade, etc So the conclusion on this particular keyword, is that there really isn’t enough volume to warrant targeting. Instead, I’d look at “R-U” – and there’s a keyword in the top 6, Running Games. Running Games is great candidate. Go through this process with all 15 keywords, identify at least 3 “candidates” and narrow this down to 2 target keywords. If you'd like to continue reading this post, head over to and if you're looking to buy/sell html5 games, check out our market at
  2. Awesome game, are you looking for sponsors?
  3. Kickass game, I really enjoy playing it! Your team did a great job. The market is really gravitating towards casual games vs a dungeon crawler, at least on GB from what I'm seeing. For non-ex licenses $500-$1000 is common, and prefer to reduce the price / game by any means (usually bundling several games together from 1 developer). The larger [midcore] publishers are looking at these types of games for native release, so perhaps there's room for you to wrap this html5 game and find a publisher there. How are the stats so far? Do you have tracking / goals setup to analyze when users drop out? I'm curious to see what % get to 25%, 50% and complete the game! This data would be a good indication for potential sponsors.
  4. Looking to connect with more HTML 5 game developers, please message me if you are looking to make some money. I have several sponsors / publishers looking for high quality games!
  5. varagtp! I don't know if this is a very successful business model, it seems many sites just buy non-exclusives instead of hosting other portal's content. I don't know of many site purchasing exclusive licenses at the moment.. probably because everyone buys non-ex & won't host - Kyle
  6. Absolutely amazing work here. Very impressive! Although, I do think you should make it a little easier so that my city doesn't "go broke" quite as fast. Good luck with finishing up the project, it's coming out excellently. Keep me in the loop!
  7. Plays smooth! Nice rendition of 15 puzzle. Next up, 2048 clone with 5s!? This is definitely something that Publishers would be interested in
  8. Not very clear what you're supposed to do, but I figured out that I'm the green ball with the health symbol inside? Not sure what to do next, looks like there's depth here but no tutorial explaining the game & how to play!
  9. Great! I'm interested in connecting with both Developers & Publishers, shoot me a PM and let's work together in some fashion!
  10. Wow, that's some gorgeous [and stylish] artwork! I can't wait to see some of the game play. How many people are working on your team? How much are you looking to raise on kickstarter? I wish you guys the best of luck... !!
  11. I think its an interesting approach, but as a player I just sit in the same spot and drop the blocks. It's not too challenging, and the physics seem to do the work not me, the player. You're on the right track though, I think you should have some of the bricks spawn not just unique shapes, but should appear off-center so that you have to adjust the drop. This would certainly add some skill to the game
  12. I really like this, has an awesome doom feel to it and I'm a sucker for sniping zombies! Good work!
  13. Nice particle effects on meteor explosions!
  14. Oh wow, thats pretty challenging first level even for this type of clone... pretty fun and very smooth!