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Riddik last won the day on January 9 2019

Riddik had the most liked content!

About Riddik

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  1. Hello Shrewd Pixel! Many thanks for the warm words! Yes you're right, it would be cool. But currently the game doesn't find any sponsor / publisher after almost 2 years. And it's sad.
  2. Unfortunately the game is still unpublished Can't find any sponsor for this.
  3. Thank you! We are small team, tha game has been made by two of us: me as a programmer and my teammate as an artist. The sounds and music were bought on stock and freelancers
  4. Because the game isn't sold yet. Usually the publishers/sponsors want use only canvas.
  5. Thanks for noticed that. SSL is expired. I fixed URL for a while.
  6. Because WebGL still has poor support on mobile devices.
  7. Hey jamespierce! I was very happy to read this feedback! It give inspiration to keep going. Thanks a lot jamespierce! As for the Phaser version. There isn't a specific reason why we don't use CE version. Actully we didn't try it yet and v. 2.6.4 is completely enough for us at the moment.
  8. Hey! Did anybody compare Phaser and pixi for performance? We're going to make isometric game. bottom line is about objects you could render per screen. What do you think? What to choose? Phaser 2, PIXI, or maybe Phaser 3? Need the canvas renderer of course, not webgl. Update: I've the same question in the phaser slack channel. It seems that the PIXI would be better for isometric game then Phaser 2.
  9. Thanks for the warm words guys! I really appreciate it.
  10. Hi there! I'd like to show you one of our game - Zombie Strike. This is a variation of match3 style game and zombie theme. The wall of the zombie comes on the player who should break the bricks on the match3 rules. Please play this: http://rivasgames.com/games/zombie-strike/ And I'd be happy to see any feedback. Also this game is available for license, feel free to contact me directly if you are interest (az[at]rivasgames.com or in private message) Thank you for your attention.
  11. Have been working with Ilia to create SFX and music for our game. Ilia is a professional sound maker and composer. He works fast and makes hight quality. Also he made musical intro for game menu for free as a bonus. Thanks Ilia!
  12. Oh, seems I find the solution. Just put this code into resize function: var gameContainer = document.getElementById(game.parent);gameContainer.style.width = window.innerWidth + "px";gameContainer.style.height = window.innerHeight + "px";
  13. I added this to div style, but the issue still present. Here the canvas style in div: You may notice that the canvas has a strange margin parameters. And here correct canvas in body:
  14. Hi, If game is in <body> then the size is correct: But when the game is place to <div> then the size is wrong and there are additional spaces around canvas in both sides How to fix this and remove that space? body and div style: body{ background-color: black; margin: 0;}#gameContainer{ width: 100%; height: 100%; position: absolute; }
  15. Thanks again, but I can't say that method works or not, because we found out that the issue is something between iOS9 and the Gamesplaza Portal Base Template (test portal). Indeed the iframe is loaded through http. Thank you for this point!