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enpu

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Everything posted by enpu

  1. Great to hear that it worked! I will try to find fix for the Dark Mode asap!
  2. This seems to have something to do with the Windows Dark Mode. Can you try to turn it off and try again?
  3. Can you post your log file? %USERPROFILE%\AppData\Roaming\Panda 2\log.log
  4. Three full game source codes now available for download: https://www.panda2.io/sources These are totally free, if you have Panda 2 license.
  5. Download: https://www.panda2.io/plugins#vr
  6. Look at the Loader class. There is lots of attributes, that you can modify to change the loader appearance: http://panda2.io/docs/api/Loader Also there is tutorial on how to create custom loader: http://panda2.io/tutorials/loader
  7. Yes it is using WebGL. You can enable 3D rendering on Panda with Three.js plugin: https://www.panda2.io/plugins/three/docs
  8. @tkohey_sad I'm working on VR plugin
  9. Rotate floor to fit cubes and clear rows. Play: https://www.panda2.io/templates/cubes3d Download: https://www.panda2.io/templates#cubes3d
  10. enpu

    Video plugin

    Play MP4 videos in your games. Download: https://www.panda2.io/plugins/video
  11. Ah small mistake there. You need to first require the new module, before it appears in the modules tab.
  12. Hello all, I started this project while ago and, like some many others, never got it finished. Since i think it's pretty playable and shows the capabilities of Panda 2, i would share it with you. Hope you like it! Play here! Tested with latest Chrome on desktop. Made with Panda 2 game development platform.
  13. Panda uses it's own renderer. PixiJS plugin uses version 4.1.1
  14. Yeah i see the point, though that sounds a pretty big feature.
  15. You can export to web from the editor, this will create one JS file which includes everything. You can use that to share your demos.
  16. Yeah i'm still here! Just been a bit busy lately, but i am working on Panda 2!
  17. I have now added new "FBXexample" scene to the example project of Three.js plugin. It shows you how to load one FBX model and play animation on it. It does have embedded texture.
  18. Looks like there is something that is unsupported in your FBX. Do you have any other FBX that you can try? If you are exporting the FBX file from another software, can you try different settings? I have tried few different FBX files and all loading fine.
  19. You can paste the code inside any module that you use in your project.
  20. You can add any Three.js loader from here: https://github.com/mrdoob/three.js/tree/dev/examples/js/loaders Just copy and paste the code into your project. Makes really no sense to add everything to the plugin, would make it really big.
  21. Sure. Can you send your FBX so i can take a look?
  22. @ftguy2018 I have just updated Three.js plugin to version 1.6.0 That issue should be fixed now. Thanks!
  23. Ah i see. I have added now support for frame names, instead of frame indexes in the array, you can now use frame names (or even mix indexes and names in same array): game.module( 'game.main' ) .body(function() { game.addAsset('player.atlas'); game.createScene('Main', { init: function() { var player = new game.Animation('player.atlas'); player.addAnim('run', ['run-01.png', 'run-02.png']); player.play('run'); player.addTo(this.stage); } }); }); Just update to latest develop version.
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