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  1. Hi everyone, I'm a newbie in development. i'm using babylon v1.11.0 and i want to use the actionManager object but it seems undefined in the javascript source file and i didn't find it in the documentation despite of the tutorial about it . I don't know why i can't use it. Thanks in advance for your help.
  2. Work like a charm ! This library is very powerfull ! I'll take look at the documentation now Thank you very much for your help and your time dad72
  3. I just tried your code dad72 and it works very well, thank you . This result brings me to an other question. I'm in a 3D scene, and i would like the sprite always render in 2D independently of the 3D scene, like a layer 'on' the canvas and not 'in' the 3D scene. Or just always make if face the camera (even if i think this method could be very difficult to make or calculate with matrices). Difficult for me to explain sorry, but have you any idea ?
  4. Hi everybody and welcome to my first topic in this forum ! Firstly, a lot of thanks for babylon's js developpers. Secondly, I'm a french newbie in developpment, 3D and in english language, so please, use not too much complicated words . My question is... is there a solution to know 2D position of a 3D mesh rendered on the canvas ? My aim is to render a sprite on the screen which represent a circle of selection around the mesh after picked it. Maybe a better solution than sprites already exists and i'm open to suggestions. In advance, thank you for your replies .