Horizonicblue

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About Horizonicblue

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  1. I feel Dumb Riders really enjoyable and funny, at first I found the controls little annoying as I was more of rolling and crawling than scatting 😆 later became more comfortable. Also scatter is really horrible to control, maybe the first level is little difficult to start and any new player might give up easily(just a thought), maybe keep a short tutorial track on top of the menu to start with, rest is nice and fun. By the way, I didn't find the link for danger deep
  2. Hi, Since localstorage is a client side storage, client can access and modify it, also if user cleans up the browser storage or cache, it will clean up the whole data in localstorage. If you have any sensitive data to your game then its better you store or sync it with your server. Otherwise local storage is the best option.
  3. Not all games store the score in same way, so its better to ask game developer/provider to integrate the score based APIs as per the requirements of your arcade website. But for this they might charge you some extra.
  4. If you want to go step by step in Phaser https://phaser.io/tutorials/making-your-first-phaser-3-game
  5. Are these same people that hosted casual connect? If yes, check this out https://gamedaily.biz/article/423/casual-connect-joins-the-greenlit-content-family
  6. May the sparkle and joy of Christmas fill your heart 🎄✨ Merry Christmas
  7. You can try https://electronjs.org/ I dont know about the best practices and methods as I haven't used it much, but its widely used
  8. Yup this used to be a fun place when all frameworks had their forums here, though the new forums looks shiny it doesn't feel like whole HTML5 game dev community the way how it used to be here.
  9. I feel Intel XDK is one of the best alternative to cocoon as it provide similar performance to cocoon, but its no more supported. Phonegap, Cordova are only best supported currently. There is Capacitor which is very new and I haven't tried it yet https://capacitor.ionicframework.com/
  10. Phaser Interphase and there are some more for quick start by Emanuele Feronato you can check here
  11. https://photonstorm.github.io/phaser3-docs/index.html Online docs
  12. Hey the attachment is not extracting for me, can you reattach a new one..
  13. You can access it as deck in any of the states. (actually in this structure even objects like game and game1 are global) other way of declaring global is game.global = { score : 0, sound : false } and you can access it as game.global.score in any states.
  14. I think this should work var game1 = { game.fun(); }
  15. Hey great work buddy, I can see this time the art is something different type as compared to your older games. By the way, what are further plans with multiplayer game, planning to keep it for players only or you will be licensing it?