Horizonicblue

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About Horizonicblue

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  1. If you want to go step by step in Phaser https://phaser.io/tutorials/making-your-first-phaser-3-game
  2. Are these same people that hosted casual connect? If yes, check this out https://gamedaily.biz/article/423/casual-connect-joins-the-greenlit-content-family
  3. May the sparkle and joy of Christmas fill your heart 🎄✨ Merry Christmas
  4. You can try https://electronjs.org/ I dont know about the best practices and methods as I haven't used it much, but its widely used
  5. Yup this used to be a fun place when all frameworks had their forums here, though the new forums looks shiny it doesn't feel like whole HTML5 game dev community the way how it used to be here.
  6. I feel Intel XDK is one of the best alternative to cocoon as it provide similar performance to cocoon, but its no more supported. Phonegap, Cordova are only best supported currently. There is Capacitor which is very new and I haven't tried it yet https://capacitor.ionicframework.com/
  7. Phaser Interphase and there are some more for quick start by Emanuele Feronato you can check here
  8. https://photonstorm.github.io/phaser3-docs/index.html Online docs
  9. Hey the attachment is not extracting for me, can you reattach a new one..
  10. You can access it as deck in any of the states. (actually in this structure even objects like game and game1 are global) other way of declaring global is game.global = { score : 0, sound : false } and you can access it as game.global.score in any states.
  11. I think this should work var game1 = { game.fun(); }
  12. Hey great work buddy, I can see this time the art is something different type as compared to your older games. By the way, what are further plans with multiplayer game, planning to keep it for players only or you will be licensing it?
  13. I think this will do.. Thanks for everything
  14. That's true What I want to do is, suppose if car1 collides with car2, then I want car1 to get killed and if car2 collides with car1, then I want car2 to get killed. Is there any other way I can do this?
  15. Hi, Is there a way to check collision of only one sprite with other? game.physics.arcade.collide(sprite1,sprite2,callback); the above thing checks for collision by sprite1 to sprite2 and also sprite2 to sprite1. I want only one way check....has anyone done anything like this?