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  1. Wow that's exactly what I was looking for, thanks a lot for that! I'll be sure to look into that and see how they do it, hopefully I can tweak it to adapt it to my game
  2. Yeah unfortunately I need to use physics . What I want to do would be very similar to the effect found in Angry Bird, where you can see a curved line over the bird when you are about to throw the bird, and that line give you an idea where your bird will land.
  3. Ok i'm kind of stuck here ... I have a a sprite that I move using the following: target.sprite.body.velocity.x += target.power/2;target.sprite.body.velocity.y -= target.sprite.body.velocity.x*1.5;I would like to know the coordinates of where the sprite will stop instantly, without having to wait for the animation of the sprite to finish. Anyone knows how I could achieve that? Thanks!
  4. Hello there, I'm just starting with Phaser, so sorry about this very basic question. I can't seem to successfully update the color of a Rectangle. Here is my code so far: // drawing playerthis.player1 = new Player(0, 20, "0xFFFF33");this.player1.graphic =,this.floor.base-this.player1.size); this.player1.graphic.beginFill(this.player1.color, 1);this.player1.graphic.drawRect(0, 0, this.player1.size, this.player1.size); update: function() { this.player1.graphic.graphicsData[0].fillColor = this.player1.breakdown ? '0XFF0000' : '0XFFFF33'; } The following do update the color, but I need it to change only when certain conditions are met: update: function() { this.player1.graphic.graphicsData[0].fillColor = '0XFFFF33'; } There is probably a method I can call to update the color, but looking at Phaser/Pixi docs I can't seem to find anything. Thanks for your help!
  5. I'm just starting looking into Phasing and that is exactly what I was looking for, thank a lot!