nuke22

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  1. Currently developing using Phaser v2.6.2. Getting great framerates on desktop, iPhone 4S (running iOS 8.4) and iPad Mini2 (running iOS 9.2). However, iPhone 5 (running iOS 10.1.1) was woefully slow. Turned out that Masking was causing the problem. Turned masking off, and the game runs like lightning. Thankfully, I can get around the need for masks on this game. Just thought I'd share in case anyone else was caught out by this.
  2. Hi, I've been using PIXI for a while now - but I've hit an issue with multi touch control in v3 (and looks like it may also apply to v4)? The older bunny drag demo here will allow you to drag 2 bunnies simultaneously on a touch screen: http://www.goodboydigital.com/pixijs/examples/8/ However, a more recent demo here does not: http://pixijs.github.io/examples/index.html?s=demos&f=dragging.js&title=Dragging Does anyone know if there's a working v3 example of multi touch / multi dragging available anywhere? Specifically the problem I'm finding is that if I apply either .touchmove or .touchendoutside to 2 different containers, these events seem to get called for both. So touch container 1, touch container 2. Move finger over container 1, and touchmove gets fired on both. Release finger outside container 1, touchendoutside gets fired on both. Any help/advice much appreciated.
  3. Hi Been playing around with Pixi for a while now (very cool). Here's an experimental interface I made with it a couple of months ago: http://www.bigbadspaceship.com/nodes/