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Nubsy last won the day on August 1 2014

Nubsy had the most liked content!

About Nubsy

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  • Birthday 01/21/1992

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    Cars, Formula 1, Baseball, HTML/CSS/JS
  1. I do believe that is exactly what I wanted! Like I figured, I just didn't understand what those were actually doing. Thanks, man!
  2. Hello all! I'm trying, for fun, to recreate the 2D/3D environment from the game Fez. My roommate was playing it, and I thought it was awesome. My problem is that I don't quite understand what's going on with the ortho camera. So I've created a free camera, and set the mode to BABYLON.Camera.ORTHOGRAPHIC_CAMERA: camera = new BABYLON.FreeCamera("FreeCamera", new BABYLON.Vector3(0, 0, 0), scene);camera.mode = BABYLON.Camera.ORTHOGRAPHIC_CAMERA;And the camera view is flat on, like it should be. Except the cubes (drawn from/at the origin) I've made are really far away. The camera doesn't need
  3. Thank you for writing them. I spoke with you on Reddit last week, and like I said there, your tutorials gave me the kick in the rear I needed to look into webGL. Definitely let me know if you think of anything. I guess I'm going to try to make something else. Not giving up on Babylon! haha
  4. I think this is what you're looking for: http://jsfiddle.net/crQQk/3/ However, the arrow keys don't seem to work for me in a Fiddle. I'm actually using the Babylon-1.13, Babylon.Oimo, and Oimo.Rev from your site because I've been using your tutorials.
  5. I am using that version of Babylon, yes. That has helped some, but it's still not quite right. So, when it first loads, the ball drops into the maze and bounces slightly, which is perfect. Then upon hitting the arrow keys, the maze moves, but the ball still still stays where it is; the maze moves through it. What I'd like is for it to be in the maze as it moves, and roll with gravity. I know gravity is enabled because it falls. I don't think that the ball should be a child to anything, it should be a free body, right? The other thing that's slightly minor, but possibly relevant is that the
  6. Hello everyone! First I just want to say that I'm really enjoying the simplicity and ease of use of Babylonjs, and from the topics I've read here, you all are very helpful and more importantly, excited to help. I know this question reeks of not doing my research, but I promise that I have, and I must be missing something. I'm guessing it's probably something small and stupid, because that seems to be my usual problem. My idea was to make a maze. The boundaries of the maze are defined by a 2D array which is traversed to create box meshes in the correct location. I also created a flat box "f
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