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  1. I am letting users select settings such as antialiasing on / off, canvas / webgl mode, and texture & physics-polygon resolution. To make these kick in, I am saving the desired settings to localStorage (done) and restarting the game via this function. function restartGame() { // Destroy the current game entity game.destroy(); // Boot a new game entity main(); }main() sets up the states again in a new game object and launches boot that launches preload and so on. This all works fine, but for one problem, when I switch from canvas to webgl renderer mode I get some screen artifacts (white quad in the bottom-right) and the screen freezes, no javascript error though. EDIT: The problem doesn't seem to happen when going from canvas -> webgl, but also when going from canvas -> canvas. So it probably has something to do with destroying a game using a canvas renderer. Is there a more built-in way of restarting the game, or is it possible to change renderer & antialiasing on / off without restarting?