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Showing results for tags 'Construct 2'.
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I'm having an issue with a game I have built using Construct 2 when placed into an Adobe DPS folio file. The game itself functions perfectly, the issue is the app's built in navigation is activated every time a user interacts with the piece (touch). I was told by an Adobe rep that this could avoided... According to one of our developers, when you display HTML content in DPS, the viewer looks for elements with handlers such as onclick and ontouchstart or an event listener such as addEventListener. If any of these elements are present, tapping the item should not display the nav bars. If you dynamitcally set the element.ontouchstart function after the content has loaded, the nav bars will appear when the item is tapped. To suppress the nav bars, one approach is to change the function that applies the handler functions to use addEventListener. Seeing as I am not a coder, I could really use some help. I can supply the raw files if that would help. Thanks!
I was wondering how many of you guys or gals here are using construct 2. If not why not. If you guys can share your opinion on the game maker that would be great. I my self already have it. But I wanted a perspective from people that actually write out your code for your games and why you would or wouldn't want to use Construct 2.
Play ONLINE now! Stranger than Fiction is a word-puzzle game in which you will decipher the stories of the people who once lived on a now-desolate planet. Uncover the secrets of a once great alien people through their scriptures! Solve word puzzles to translate foreign passages into English! Learn of a staggering tower and the passions that built it! Credits:Music by wandshrank ( http://wandschrank.newgrounds.com )Nova Square font by wmk69 ( firstname.lastname@example.org )Inconsolata font by Raph Levien ( http://www.levien.com/type/myfonts/inconsolata.html )Testing by Ursula Huxtable ( http://dreaming-is-freedom.deviantart.com/ ) Play now!