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  1. I have been testing my game on mobile using the chrome remote debugging for Android. With auto/WebGL I was around 48 frames a second. With Canvas close to 59 FPS. Preceived heat was lower as well. One annoying thing is a strange flicker, most notiable on text and buttons. See Gif for example, quality is kinda low, ignore that. Any idea how this could be fixed? It doesn't happen in WebGL
  2. I'm building a web app that allows the user to build a mobile app from their creations. I'm looking for a cloud service that allows me to send a zip file (or something like that), build the app and return a ID to me. With this ID I could access some app properties and download the generated file, like AWS S3 API does. I search in google and don't find nothing like that. Please could someone help me with that? Detail 1: This don't need to use cordova. I just put it in the title because I don't know how to call this thing that I'm looking for. Detail 2: I found the Phonegap build API
  3. Hi all, I've just released a new game to the world and wanted to post it here for feedback and criticism. It's called Higher or Lower, a card game where you guess if the next card in the deck will be higher or lower than the card currently on screen. I've incorporated quite a few cardbacks that the player can select to help increase time spent in the game and the artwork was created by my girlfriend. I think the art style makes the game stand out from other higher or lower card games, certainly from the ones on Google Play. Additionally, I've added sort of a status smiley face t
  4. Loon Ride, the epic loon game, has received major updates on all platforms! Collect loons, shoot cacti, and soar through endless mode. This game was made using Phaser. Read more about the game here: https://loonride.com/about/loonride Play the game in your browser here: https://loonride.com/games/loonride Get the game on Google Play here: https://play.google.com/store/apps/details?id=com.loonride Promo video:
  5. My new game is Crazy Eggs! It's a shuffle items game for the holidays, but can be used as a template for other themes as well (Xmas, Halloween, summer, any holiday or occasion) https://codecanyon.net/item/-crazy-eggs-shuffle-items-game/19667757 Play it live here: https://netgfx.com/trunk/games/crazyeggs/
  6. I invite you all guys to submit your webgl games on www.MekArtStudio.com it's easy and fast you just have to register then you'll find an option for adding your games. the website is new and fresh and that's why you'll have more chance to get your game noticed. Submit your game now
  7. Hi everyone, I have a game for the mobile version of chrome, and the startFullScreen stop working since Chrome was updated to the 56 version. Is there a work around for that issue?
  8. My game is lagging when moving the camera in mobile devices, I don't really know how to fix it without changing in tilemap... my game here: https://github.com/CharlesCraft50/Brawler You can see the tilemap in the assets folder and the code of the tilemap is in the js/functions.js Thanks in advanced
  9. The fps of the game is very low in mobile, but in my pc is 54-60 fps, I don't know why, I am using intel XDK and here is my game code: https://github.com/CharlesCraft50/Brawler
  10. How to be part of the GIANT Chinese Mobile Market Research Data shows that the Chinese Mobile Game’s Market will break its scale to 3 Billion USD in the year 2014($3.2B US & $21.6B worldwide)! This marks the milestone difference that China will make in the global mobile market. The ARPPU and conversion rate of the Chinese users have both increased by 20% from January to March. What the foreign advertisers, app developers and even the networks need now is to get a good channel, a great platform, and a brand new start to develop their business in the Chinese Market. Where to find? Furt
  11. symof

    aMazeBall

    A mobile only game(Chrome only), and the second that I made so far (mostly it's just me experimenting stuff xD ). It uses javascript api to detect motion and move a ball through a maze. The maze is re-generated on every run. I use p2js for physics and on the devices that I tried out works pretty well. https://play.google.com/store/apps/details?id=com.cadsotic.aMazeBallfree
  12. Tested my project on android device and found that my application don't react on any touches. Started to debug and found that function written in this way never fires: sprite.click = function(e) { console.log("click!!"); } So I have to work it correctly to dublicate it in this manner: sprite.click = function(e) { console.log("click!!"); } sprite.on('touchend', function(e) { console.log("touch!!"); }); So I wonder is there any way to avoid code dublication?
  13. Hello. I'm from tiny indie studio and today I'll show you our new project. Quady is a puzzle-game in minimalistic style. You take control under few squares at same time and the main task is to merge them together. Use walls or arrows but beware of spikes. More than 40 levels with various obstacles. Game running on html5, made with Phaser. Game available on Play Market for free https://play.google.com/store/apps/details?id=cc.dreamlike.quady All feedback welcome ^__^ Watch trailer:
  14. I know this will pretty vague but "What the Deal With Mobile And BabylonJS". 1... Is mobile in web browser 'performant' enough now to get good play fps 2... Has anyone use the newer IOS WKWebView to package a BJS game and get good fps When i first started playing with BabylonJS a few months ago, using just raw javascript (before i made the toolkit)... I put a few basic boxes and cube and simple rotation with some 1 or two lights... I was getting horrible frame rate (15-18 fps) with just a few static items when i ran on I'm old iPad 2 Air. I searched around the internet and found
  15. Hi guys, i'm starting with phaser and i'm reading a couple of tutorials. I create an app with one of these tutorials and I'm using Intel XDK to test on my smartphone. I'd like to ask you, what I need to use at the script to recognize the touchscreen to walk. On web I can use the keyboard (up down left right) to walk. If you can link me any tutorial that helps with this, or a link from a question on this forum too, i'll be thanks. Thank you.
  16. Hello everyone, this is Crazy Racers. It's my first personal project [Play the Game] The game is an fast-pacing racing game. Features: 12 Different tracks 6 Different Cars (each car has it's own style) Different Obstacles 3 different game modes Leaderboard Game modes: Grand Prix: You race a number of tracks, the racer with more points win a trophy Quick Race: Race one track with 5 other opponents Time Trial: Race alone to try to get to the leaderboard Feedback are welcome, I hope you like this game
  17. I'm facing some kind of issues, when the player moving or in the air or falling in the air, the game will lag in mobile (not on desktop) Code: if(cursors.left) { player.body.velocity.x = -200; if(player.facing != 'left') { player.scale.x = 1; player.animations.play('walk'); player.facing = 'left'; } } else if(cursors.right) { player.body.velocity.x = 200; if(player.facing != 'right') { player.scale.x = -1; player.animations.play('walk'); player.facing = 'right';
  18. The Grim Panda Design team is currently accepting new art and design projects. We have a team of experienced and seasoned 2D & 3D artists and animators who have provided assets for many of the best-selling mobile game companies on the market today. We work with any budget, large or small, and can quote prices on a project level, per-diem, or hourly. With the ability to work in vector, concept, and realistic styles, our team is dedicated to making your project come to life. The quality of your assets will be precise, clean, and look brilliant in your mobile IP. We pride ourselves
  19. Hi I have viarbox vr http://www.viarbox.com/b2c-viarbox-google-cardboard-shop Which camera sould I use "Web VR Free Camera" or "VR Device Orientation Free Camera" ? Is there any example(s) or tutorial(s) or playgound(s)? How can we have touch events on phone screen for navigation (moving roration) in scene? Can anybody help me to try this with babylonjs? Is there any blog or documentation how to do that. Especially how to move/rotate with touch events on mobile screen? Greetings Ian
  20. Hi, I'm an artist and art director with over 10 years experience in different areas of game development (art generation, UI, game design)-- I'm developing my own studio and i want to collaborate. I'm looking for first coders who have a passion for simple game mechanics. Quick iteration (rapid deployment) and development in a presentable way for promotional and publishable content. Currently the goal is to make awesome visual experiences in HTML5 from known simple widely enjoyed game mechanics-- ultimately moving in to marketing commercially. Please send examples of you
  21. Hi everyone, We at Plow wanted to share with you our latest HTML5 game, “Build-A-Bear Adventures.” Developed using Phaser, it is primarily a board game, with multiple mini-games sprinkled throughout, and is available on buildabear.com. YouTube Gameplay Video: https://youtu.be/MULQ09HfSR4 Direct Game Link: http://www.buildabear.com/play/content/build-a-bear-adventures.html Features: - Playable in desktop and mobile web browsers - Two game boards, with more to come - Unique characters and user-interface for each game board
  22. Hello. I use cordova to pack my phaser game to a mobile app, which looks like as following in my android phone: To make my game full screen in mobile phones, I want to hide both top status bar and bottom control bar. Is it possible? How can I make this? Thanks for any replies
  23. Hello. I made a small test game that I would like to test on mobile. I would like to make the game available for ios and android. I am not sure on how to do this ... Can someone help me out? Will the phaser-in-game-code be the same for both apps? I have heard of PhoneGap / Cordova. What about ios?
  24. Hello. I am trying to convert my html5 game to ios/android using intel xdk + cordova. However I get really low fps ( not playable). I get around 60 fps on desktop. I need that type of phyiscs because I have sprite rotation collision; cant be restricted to AABB collision. Are there any other solutions for mobile?
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