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Found 91 results

  1. Hello there! I'm Zombie Derby arcade racing game series developer, and I'm gonna make you an offer you can't refuse. 3D side-scrolling shoot-em-up, ZD and ZD2 have multiple modes of play including an endless survival mode and a random races. There’s plenty of destructible environmental elements as well that are guaranteed to help you let off steam after a long day. Not just strategy or advanced gameplay here: but also raw, bloody fun. Here are the links to give you an idea about my games: http://zombiederby.com/part_1/ http://zombiederby.com/part_2/ Both of games are optimized for WebGL: Zombie Derby 1 (WebGL): no public link. Zombie Derby 2 (WebGL): http://www.kongregate.com/games/BrineMedia/zombie-derby-2 And I'm ready to bring my games to you adjusting them as quick as you'd like them on non-exclusive license for advanced fixed payment. Contact Us: Contact form: http://zombiederby.com/support/
  2. Hi guys, I'm having a hard time figuring out how to move a given object to the destination of a clicked mesh. Playground link (similar recreated scenario): http://www.babylonjs-playground.com/#2CFAMI#13 As you can see, the first two actions (hovering mouse in/out effect) work fine with every tile, but the animating action seems to always extract the position of the last added tile. I'm suspecting it's because I'm overwriting the tile variable (and thus its position values) or something. I also suspect that using instances for the tiles might be a better option, since in the game they also just use 5 different materials that are loaded before-hand...but first things first. Thanks in advance for taking a look!
  3. Hi! I'm currently implementing some actions via the ActionManager class in my project. I want to control a sprite with the keypad, and so I'm mixing the actual sprite animation (player.playAnimation) with a position animation where the sprite is moving a certain distance (custom animation with easing via scene.beginAnimation). Problem is, I'd like to have successive inputs blocked until the movement animation has finished so that the functions don't get called again during that time. Is that somehow possible ? Thanks in advance!
  4. Hello, Sorry if the question has already been answered. I'm a very junior developper so go easy on me I would like to interact within a mesh depending on the zoom of the camera Here is the playground Imagine when I get closer to a box, this one just explode or disappeared to show some boxes into it. Thanx for your help Jessica
  5. Hello Guys, Just wanted to share a game we made with construct 2 for both PC and mobile: 30 levels plus 3 endless levels of building, upgrading and zombie shooting fun! http://ikaanstudio.com/games/kuli/index.html The game is open for non-exclusive license in case anyone is interested visit us at: www.ikaanstudio.com
  6. Let me introduce my first browser game called Erased. The plot is simple. The black eye monster overshadowed the sun and you must save it. While coloring the picture by the pencils, you are dragged into your drawing where you should jump from one scetch box onto another to reach the boss. Your solar blaster helps you to transform grey boxes into solid yellow ones. Good Luck! http://www.supercoloring.com/erased-puzzle-game
  7. Hello everyone, this is Crazy Racers. It's my first personal project [Play the Game] The game is an fast-pacing racing game. Features: 12 Different tracks 6 Different Cars (each car has it's own style) Different Obstacles 3 different game modes Leaderboard Game modes: Grand Prix: You race a number of tracks, the racer with more points win a trophy Quick Race: Race one track with 5 other opponents Time Trial: Race alone to try to get to the leaderboard Feedback are welcome, I hope you like this game Game is Available for Non-exclusive License and Re-skins, contact me for me details and for the full version of the game Cheers,
  8. Ever wonder what would happen if your gamepad's buttons came to life? Join square in his adventures, save Hexagon and Trapezoid from the hands of Evil Pen! Bad Pad is platformer game mixed with a little arcading, shooting, puzzle solving and metroidvania elements, that being said it is still a platformer, so expect a lot of jumping and fair amount of dying along the way. Bad Pad is available for Early Access on Steam now! Devblog, free demo, media kit and more can be found here.
  9. Wish you a (late) Merry Christmas. I made a Touhou fangame for Christmas. Play an innovative, fun, hectic, and mind bending snowball fight. Play this local multiplayer (up to 4 players with a keyboard and 3 joysticks) with unorthodox snowball fight that is highly unpredictable. Touhou is properties of Team Shanghai Alice (and relatively open source materials). Here is the link : Scirra https://www.scirra.com/arcade/multiplayer-games/touhou-snow-fight-yukidama-crash-13965 Kongregate http://www.kongregate.com/games/iconoclastgame/touhou-snow-fight-yukidama-crash Have fun, and Merry Christmas !
  10. This is a little game about ships; it is quite simple, but I would certainly welcome any feedback, particularly about the difficulty and progression (or lack thereof?). Here it is!
  11. Hello guys, my newest browser game is called "Rabbit Warrior" and is optimized for mobile devices but works on desktop just as well of course: "Enter the world as the courageous Rabbit Warrior, equipped with sword and hammer! Protect the core from the demons and activate all the shrines to complete each level. Pick up hidden weapons that enable unique attacks and unlock increasingly difficult levels and even new skins if you reach 3 stars." Game link: http://browsergameshub.com/RabbitWarrior/ Game features: - Click to move controls - 5 different levels - Reach 1 to 3 stars for each level completion - 4 unlockable skins (if you reach 3 stars in a level) - Created with Phaser.JS Controls: Since it's optimized for mobile, movement is click-to-move and clicking on a weapon button to activate the skill. However, on the desktop you can also use the keyboard buttons 1 to 3 to activate the weapon skills while using the mouse to click-to-move. Game link: http://browsergameshub.com/RabbitWarrior/ I hope you like the game and thank you all for checking it out!
  12. Hello gamedevs community, After watching so many of you publish games I can finally post my first game in this showcase as well: Kung Fu Clicker ! "Can you climb the mysterious tower to the top and prove yourself to be the most worthy Kung Fu master? Defeat the elementals, collect their essences and keep climbing. Complete quests along the way to upgrade your character in the shop and finally reach the highest floor of the tower!" Game link: http://browsergameshub.com/KungFuClicker/ Kung Fu Clicker is a browser game optimized for mobile by solely using touch (or click) inputs. On a desktop browser however, you can also use the arrow keys. The game controls are simple: Tap left / right to attack, block and jump in the desired direction. Collect the essences in the order displayed on the screen (from left to right) by blocking the attacks of the corresponding elemental. You block an attack by attacking an elemental that is already charging towards you. Punch the other elementals before they start charging at you! After each successful collection of essences, you climb to the next level by jumping up the ledges. Beware however, as the ledges fall down shortly after you touched them! I don't want to give too much away because that's part of the game: to learn and improve as you play along. There is a short and simple tutorial in the game, however, to get you started. You can come back and continue playing anytime by the way, the game uses local storage to save your quests' progress and all purchases in the shop. I've had a lot of fun creating this small game and I'm already working on a new title, which I am excited to post here again in the coming weeks. Have fun playing and let me know what you think! Don't hold back on the critics, I know this is an amateur game but any feedback is appreciated so I can improve P.S.: A couple side notes / questions: - I would love to licence this game to a publisher but since this is my first game and I'm a newcomer, I am scared Kung Fu Clicker has still written amateur all over it. Also, I'd assume I need to approach a publisher with a package of games instead of just one simple one like this. With this said, if you are a publisher or know someone where I could legitimately make a good impression with this, let me know! Meanwhile the game is also playable on gamejolt (desktop only): http://gamejolt.com/games/kung-fu-clicker/194699 - I am a terrible artist. The characters, elementals, objects and interface have been designed by me. The backgrounds have been designed by my girlfriend. Thanks to her help the game looks a lot better than it would just drawn by myself. I am looking for an artist who doesn't charge too much for future games, though. I'm not trying to rip-off talented artists by being cheap but I just can't afford a top notch reputable designer at this point. Maybe a student out there who would like to get in touch with me? Hit me up on twitter @thejamespierce . - Lastly, thank you for reading this post and checking out my game
  13. I'd like to showcase my latest HTML5 game to you - the world's first wreck'em'up game Helicopter Mega Splash Play it here: http://www.intermediaware.com/games/helisplash/html5 Available for exclusive or non-exclusive licensing! Features Swing the wrecking ball Fight and destroy hordes of enemies Collect power-up items and use super weapons New level awaits you each day Feel the adrenaline-pumping, rocked out soundtrack Can't wait to hear your feedback!
  14. Hey everyone! So I'm pretty new to Phaser and I'm having a hard time making the player's bullets stop at a certain point (e.g killing the projectile at around 30px after its original position, etc). I want the player to have a limited projectile range and I'm just wondering how you can implement that because all my attempts of trying to figure it out have failed so far, so I'm seeking help from you guys... Thanks for any advise!
  15. Hey! So I'm trying to re-use a function because it can easily be done but it doesn't seem to work for me. I've got an array filled with cubes and I'm trying to call a function with an id as parameter to reference the objects within the array. cubes.push(cube, cube1, cube2, cube3); function lightFader (id) { if (!clicked) { cubes[id].material.diffuseColor = new BABYLON.Color3(1.00, 0.00, 0.00); document.getElementById("p1").innerHTML = "Text 1!"; clicked = true; } else { cubes[id].material.diffuseColor = new BABYLON.Color3(1.00, 1.00, 0.00); document.getElementById("p1").innerHTML = "Text 2!"; clicked = false; } } cube.actionManager = new BABYLON.ActionManager(scene); cube1.actionManager = new BABYLON.ActionManager(scene); cube2.actionManager = new BABYLON.ActionManager(scene); cube3.actionManager = new BABYLON.ActionManager(scene); cube.actionManager.registerAction(new BABYLON.ExecuteCodeAction(BABYLON.ActionManager.OnPickTrigger, lightFader(0))); cube1.actionManager.registerAction(new BABYLON.ExecuteCodeAction(BABYLON.ActionManager.OnPickTrigger, lightFader(1))); cube2.actionManager.registerAction(new BABYLON.ExecuteCodeAction(BABYLON.ActionManager.OnPickTrigger, lightFader(2))); cube3.actionManager.registerAction(new BABYLON.ExecuteCodeAction(BABYLON.ActionManager.OnPickTrigger, lightFader(3))); I have two major issues with this code: Firstly, I know that functions with parentheses are called on start and functions without them are called, when they are referenced in code. Meaning lightFader; only gets called on the trigger event while lightFader() gets called as soon as I launch the whole thing. But I don't want to do that, I do not want it to run on start up. How do I do that if I do require the parentheses to call the function with the right parameter? Secondly, it does not seem to be possible to change the material using my approach. What is wrong here? Is this approach completely wrong? Thank you!
  16. Any suggestions will be heard gladly.
  17. Hi guys, I have a mesh with two triggers assigned to its actionManager: ground.actionManager.registerAction(new BABYLON.ExecuteCodeAction(BABYLON.ActionManager.OnPickTrigger, function (event){ console.log("OnPickTrigger"); })); ground.actionManager.registerAction(new BABYLON.ExecuteCodeAction(BABYLON.ActionManager.OnLongPressTrigger, function (event){ console.log("OnLongPressTrigger"); })); The thing is, when the OnLongPressTrigger is triggered, the OnPickTrigger is also triggered. Is there any way to avoid triggering the onPickTrigger? Thanks in advance!
  18. New game AnimalsAirFight. Made it in 3-4 days, however without any social contact in that time. What do you think? Destroy it! As I need to fail faster. Play it here: AnimalsAirFight
  19. Hey guys, When you add actions to a mesh's instances, it affects the parent mesh and every instances. I'm not sure that's the behaviour you want, am I right ? You can see it in this playground : http://www.babylonjs-playground.com/#HZTM8 Thank you
  20. Hello everyone, Tank is a puzzle game that my friend Ahmad and I have created in Phaser. The basic concept of the game is that you are a concrete tank in an arena which is surrounded by moving targets which you must shoot to lower the gates that block the portal. When you shoot a target it will stop moving and shoot back at you. This will make the arena much more difficult to navigate and force you to dodge the projectiles that are coming from the targets in order to get to the portal and progress to the next level. The game has 15 levels and a back end Rails API for keeping track of global statistics which I am then displaying on the website in a table using React. Have a play and let me know your thoughts! http://tankgame.co.nz/ Richard
  21. Hi all, I worked on creating a top-down shooter game. Let me know if you like it. Here is link to play the whole game: https://www.anothergames.com/games/html5/TheObjective/index/
  22. Hello everyone! I forgot to present the game that I made some months ago. It was initially created for a school project. That was my very first project with Phaser and I'm not familiar with javascript pattern, so some pieces of code may be strange... But feel free to reuse for your own project. Source : https://github.com/cbaconnier/awaken Demo : http://clementbaconnier.com/awaken "speedrun" version : http://clementbaconnier.com/presentation/ (Made for the school presentation)
  23. Hi guys! I am newbie in html5 gamedev, I would like to share with you my first desktop html5 game. Feel free to feedback and suggestions. Every rate, facebook like and twitter followers are greatly appreciate. Thanks for your support ! JustRun it's a prototype of game, which was created using HTML5 technology. Now it's avaliable to play at Kongregate.com. We apriciate every comment and rate at Kongregate.com to help future development of the game. The basics of JustRun: Our hero is stuck at the moving maze to escape you must find lever which opens a way to exit. Also, you have to find at least one gem to score points and compete with other players. There are three gems in maze, more collected means better score. Be careful there are increasing number of monsters in the maze, dead equals to 0 scored points. Time does matter for the score so be fast. Will you risk collecting all 3 gems ? PLAY Controls: ARROW KEYS - moving (hold) Z - sprint X - action key Special thanks to Rajawali and Vibrato for creating monster sprite used in the game. Visit Us Like Us Tweet Us
  24. LINK TO THE GAME This is a game about a brave warrior - a teenage boy who alone was forced to fight an evil troll and his companions. One night while away, his village was burned and his friends were kidnapped. So, he decided to rescue everyone and wipe out the evil settled near his village. The player, a warrior carrying the name Petigor, will need to pass through several levels: a red-hot crater of a volcano, a dark dangerous dungeon and finally meet with the frightful troll and defeat him in battle. This game was made completely using Open-Source software like Blender, Krita, Gimp, Audacity and the WebGl-based engine Blend4Web. All game resources are also available to download, study and modify in the free Blend4Web SDK. Petigor's Tale Teaser Petigor's Tale Gameplay Trailer Facebook Release Article COMING SOON!
  25. My first project in PlayCanvas. I am creating a version of Counter-Strike 1.6 Web Browser. Not much, in fact almost anything yet because I have difficulty in exporting models / textures / etc for PlayCanvas. My other difficulty is the lack of knowledge on the subject. But it is practicing what you learn. Page: https://playcanvas.com/project/365354/overview/webcs