Search the Community

Showing results for tags 'after'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Platform
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 2 results

  1. Hello, after using csg there are two edge lines that shouldn't be there I think. http://www.babylonjs-playground.com/#1MH4BF Can this be corrected somehow? Thanks!
  2. ok. I have same problem in there: http://gamedev.stackexchange.com/questions/123954/p2-collision-not-working-after-state-change/124306#124306 I am digging all documentation and examples for solving that problem. But i have nothing really. I can post my own codes if anyone want. And that example: http://phaser.io/examples/v2/p2-physics/state-reset Its including same problem. If you run it carefully, you can see first place objects colliding world bounds, but after changing state its not colliding.