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Minus the choice. and adventure. Day Job is a delve into the mundane. Play the role of a generic office worker. What do you do? Work, slack, or consume. Once you finish your day at work a narrative will occur to your character. This is based on your character's personality. Whoa, that's right. Getting psychological up in here. We actually follow The Big Five Personality Traits and narratives and items both affect these traits. Some narratives require a certain range of trait values. The game itself is made using angular2pixi (found here) which we created to integrate Pixi into Angular2+. The code itself should be obfuscated, so no peeking BUT we are more than happy to answer any questions about the development of the game. Overall, making Day Job was a grandly satisfying endeavor and we hope to grow it into something great. The narratives in the game right now are placeholder while we work on the real story. We hope to cleverly explore the human condition and poke fun at capitalism, consumerism, and modern day wage slavery. If you'd like to follow our fledgling game studio or stay up to date on Day Job development make sure to subscribe to us on social media: https://medium.com/@rhgames https://twitter.com/RbtHGames Enjoy! Browser: http://day-job.io Android: https://play.google.com/store/apps/details?id=com.rabbitholegames.dayjob&hl=en
Hey y'all, I made a package that I have been heavily using and honing in a game I'm working on. It allows you to use markup to create PIXI scenes. I'm hoping it'll help someone out there (and help make PIXI easier to use with angular2). Currently, it's not really optimized for performance as it's in its early stages (and I'm not that talented). If anyone has suggestions, feedback, or just wants to give it a whirl here is the github and npm info. It is being actively developed and maintained. https://github.com/Shadowstep33/Angular2Pixi https://www.npmjs.com/package/angular2pixi FYI: on the roadmap is more support and out-of-the-box components that implements PIXI's built in features.