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Showing results for tags 'animation blending'.
Hi guys I'm writing the locomotion algorithm for a character I created in blender. What I'm trying to achieve is a blend tree that will allow me to blend between the "walk-front", "strife-left" animations according to the velocity of my character (something similar to https://www.youtube.com/watch?v=Xx21y9eJq1U&feature=youtu.be&t=1263). I've been able to blend between two frames, by calculating a weighted average of the transformation matrix for each bone, so far so good. Now before going on with my development I'm asking myself the following design question. Supposing I will have a
https://github.com/lemontmoon/Babylon.js Helloooo,,,, this is my first contribution on GitHub https://github.com/lemontmoon/Babylon.js still dont fully understand how github works,, ROFL if U want to play animation with transitions,,,,, simply ----- > scene.beginAnimation(target,from,to,loop,speedRatio,null,null,transitionSpeed) transitionSpeed = 1 means no transition it works like it worked before transition less than 1 will play current animation u want to play together with previous,,, with linearFADE-in try so
Will there be ever animation blending, transiting for BABYLON ? it's so great engine...... but for game genre I would like to do with that I need that smooth transitions.