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  1. I am creating a Bejeweled game using Emanuele Feronato's awesome prototype; Match 3 Bejeweled HTML5 prototype made with Phaser – detecting combos. I created my own grayscale graphics in Photoshop, made them a little bigger, increased the grid size of the game, and used some code from his HTML5 Dungeon Raid tile engine made with Phaser – Part 4 tutorial to make the game scalable. I used Phaser's sprite tint property to color my jewels. They look awesome all randomly colored like that, but it is difficult to make matches on just shape alone. How would you tint specific frames a certain colo
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