Hello all,
I'm trying to programmatically create a cylinder using the following:
var cylinder = BABYLON.MeshBuilder.CreateCylinder("wormhole", {diameter: 1, tessellation: 24}, this.resourceStore["GameScene"]);
cylinder.position = BABYLON.Vector3(-0.56, 1.27, 1.235);
and it is throwing a TypeError: e is undefined with the following trace:
o</i.prototype.copyFrom()
babylon-2.4.min.js:1
t</i.prototype.computeWorldMatrix()
babylon-2.4.min.js:6
o</i.prototype._evaluateActiveMeshes()
babylon-2.4.min.js:10
o</i.prototype._renderForCamera()
babylon-2.4.min.js:11
o&l