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Showing results for tags 'facebook games'.
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Planning to develop 1 realtime multiplayer game, which would target Facebook Instant Games with further possibility to extend this into Cordova-wrapped Android/iOS app. The FPS must be rather high, as half second of a delay in the could influence the final battle result. Therefore, for the backend wondering between Firebase, Socket.io or Colyseus and looking for an opinion of someone experienced with that topic what would perform best for this scenario.
Hi. I know we have to implement a specific Facebook SDK in order to be listed in its instant games. But are we allowed to spread this game (with the Facebook Instant Games implemented) all around the internet or we must first remove the SDK? Thanks.
Hi, I am planning to develop a game for Facebook Instant Games platform using Phaser. Should I choose Phaser 3? or should I continue with Phaser 2 ? Is there a huge difference in the APIs of both version? . I would highly appreciate your opinion on this. Best Regards