Search the Community

Showing results for tags 'flwebgl'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Platform
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 1 result

  1. Hi everybody, hope you will forgive and understand my bad english (from france here) I'm a very occasional coder. Most of the time I don't know what I'm doing but never stop until it works I am currently working on a project for a digital comics I am drawing. As the main purpose is to be able to set graphic scenes, panels, pages and so on, in a visual environnement, I choose to construct my digital comic in flash pro CC which is a very simple tool for building 2D scenes with animations and sound. Then, I use the flwebgl javascript tool made by Adobe for exporting flash scenes into webgl canvases (they also use createjs sound library) and then use the flwebgl API to add some interactivity in my html5 page. But both flwebgl and its API are very basic. Especially the renderer. I miss a lot of features included in Pixi. So my question is : is there a way to use Pixi as the final renderer on another webgl library like the one used in flash pro cc ? To be honest, I have no idea how their library works. My knowledge in coding is too limited, definitely. You can have a look on flwebgl here : (absolute chinese to me ) For those interested by using flash animation with webgl I recommand to give a try at OpenFl. It seems more complete than the adobe library but very more complex too. Too much for me, I must say ... And the assembling process is too complex for a simple project like mine. But maybe there is another way to exploit swf flash animations with Pixi ?