Search the Community

Showing results for tags 'games'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Platform
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 196 results

  1. I am a games publisher mainly for Facebook games, as that is where our current network is, obvious any game that does well for us on Facebook is worth putting on the ios and android too. Do you have any games that are either already on Facebook or that can be re skinned or just bought outright,or do you have any games that could be ported to Facebook. maybe you started to make a game and never finished it, or maybe you have a game on facebook with no users and have come to a dead end. I am looking for games i can add to my network but the games must have in apps(in game purchases) within Facebook and be entered into my template that i use for Facebook( can use your current template if good enough),the template consists of the header and footer and leader boards etc, all aspects to make the game social and to work within the Facebook platform. There would still be some work to do to get your games up to a Facebook standard in terms of pop ups like level completed, send a life, get a bonus etc, unless you have already done this on Facebook, and in this case this would be great as you will know the Facebook API. I am interested to hear from anyone with any ideas that you have, and whatever stage your games or game is at, if you have a game on Facebook already then this will be even better and take less time We have just started using unity developers and html 5 developers, and we are always looking for games we can easily add to our network that are fun to play and have a good meaning too the game so users are more tempted to spend and reengage. Let me know how we could collaborate together, or if you have a great game that you think i could be interested in. I am very interested in candy crush, bubble games,angry birds, farm grid games,solitaire, casino, slots, running games, driving games etc etc Just let me know how we could work together, or if you have a game/code that i could be interested in. Thanks Speak soon hopefully
  2. Take part in the first contest organized by GameFilled, upload your HTML5 game. Most wanted are action, arcade, multiplayer and strategy Beta games. Submitted to GameFilled platform, your game will be availabe for game players from all over the world. Show the world your game and win great prizes. Any questions ? Contact:
  3. We just launched and Those sites are a showcase for our new html5 games. We just switched 6 months ago from Flash Game development to HTML5 game development and now have around 60 games ready for licensing, linking, etc. We focus mainly on Mahjong, Solitaire, Match3, Mind and Hidden object games. Bram Schoonhoven
  4. komptrade

    my first game

    HI... I make first 6 levels of my first games. I used PHASER tutorial and I have big expirience with 3d max and I used this. I need yours opinions and sugestions. Thanks.
  5. Hi, I'm looking for developers HTML5 games compatible with browser mobile. We want pay you a high fee per user activation. We monetize your game through our system payment.
  6. Leave your mark in the history of the gaming industry just playing games. We are pleased to invite you to beta testing of gaming app GameFilled. Join our community on google+ and download the app. Then you’ll receive 25 kg of Gold, GameFilled currency. If you write 10 posts on our forum, you’ll receive next 25 kg. Tests start on August 1st. Every voice is very important for us – send your feedback by mail, by facebook or google+. GameFilled is an Android App with a lot of free games available without installation. It doesn’t matter if you like logic puzzles, strategies or real time multiplayer games – you can find all these kinds in GameFilled.
  7. Edricus

    Memory Issues

    Hello everyone. So I am building a pretty basic game and thus far everything has gone fine. However now I am just doing some performance enhancement on the game. I noticed something very weird. Upon loading the game memory spikes up to almost 20 MB then GC kicks in and drops to around 9.0 or so MB. This is all while just idling at the menu. Here is a screenshot of the memory log in Chrome. Also I have pasted the code that runs from my Boot, Preload and Menu states. Hopefully someone can point out something blatantly obvious that I have missed. :S 'use strict';function Boot() {}Boot.prototype = { create: function() { // Set max number of touch inputs = 1; // Start the next state'preload'); }};module.exports = Boot;'use strict';function Preload() { this.ready = false;}Preload.prototype = { preload: function() { // This event is dispatched when the final file in the load queue has either loaded or failed this.load.onLoadComplete.addOnce(this.onLoadComplete, this); // Load all assets for the game // Title Screen Assets this.load.image('background', 'assets/background_title.png'); this.load.image('playBtn', 'assets/play_btn.png'); // Game Screen assets this.load.image('mouthBackground', 'assets/mouth_background.png'); this.load.image('mouthwash', 'assets/mouthwash.png'); this.load.image('toothpaste', 'assets/toothpaste.png'); this.load.spritesheet('tooth', 'assets/tooth.png', 80, 95); this.load.spritesheet('bactoSurfer', 'assets/bactoSurfer.png', 34, 24); this.load.spritesheet('sharkBacteria', 'assets/sharkBacteria.png', 36, 45); this.load.spritesheet('octoBacteria', 'assets/octoBacteria.png', 36, 45); // Game Over Assets this.load.image('scoreboard', 'assets/scoreboard.png'); this.load.image('gameover', 'assets/gameover.png'); this.load.image('startButton', 'assets/start-button.png'); this.load.image('exitButton', 'assets/exit-button.png'); }, update: function() { if(this.ready === true) {'menu'); } }, onLoadComplete: function() { this.ready = true; }};module.exports = Preload;'use strict';function Menu() {}Menu.prototype = { create: function() { // Add the background sprite this.background =, 0, 'background'); // Play Button this.startButton = * 0.5, 350, 'playBtn', this.startClick, this); this.startButton.anchor.setTo(0.5, 0.5); }, startClick: function() {'play'); }};module.exports = Menu;
  8. Hello everyone! I just started using Phaser about 1 month ago. I am just about done building a fairly simple game. I was wondering if people could give me some general performance tips for Phaser and perhaps JavaScript itself. Also I am in the process of learning how to use the Profiler in Chrome and have been using the Timeline as well to track memory management. If also possible could someone shed some light on what my memory should be at for a fairly simple game? I am also using CocoonJS to port onto Android and iOS and I am aware that each respective OS will cap at a certain memory threshold. If anyone has any further questions, I will gladly answer them. Also, thanks in advance to everyone that posts! Your help is greatly appreciated!
  9. Hi, I have a great contract opportunity for an experienced Html 5 / JavaScript Developer in London. A globally successful TV, entertainment & media company are now looking to further their Online and companion app with the creation of a games developer role to be based at their Central London HQ. The company offer the opportunity to work within a start-up culture where everyone has a voice within a fun, fast paced and highly creative environment. Due to the success of their partnerships with brands such as Big Brother, Luther etc, they are now looking to create web based games Online to facilitate continued growth. The successful candidate will have ideally 12 month's commercial experience working as an application or mobile developer and will be heavily involved in creating exciting, fun and addictive designs for a ground-breaking companion app on iOS, Android, Windows 8 and Windows Phone. A passion for games would be a distinct advantage. This is a contract opportunity with an initial duration of 3 months and a day rate of up to £300 per day. If this is something of interest can we arrange a time to talk? You can reach me on the contact details below. 01925 839 721 - I look forward to hearing from you Si Mac
  10. Hey dear friends, You may know us previously as TrueToken. Maybe for some of you it will be interesting to hear that recently we've got some investments and now due to the re-branding the official name of our company has changed to “PlayToMax”. Our team is growing and changing to create even more captivating highly productive games. We stared as TrueToken and have developed 100+ crossplatform HTML5 games and won variety of prizes and awards and as PlayToMax we will perform even better. Truly yours, PlayToMax team
  11. This a clone of a game called Rapid Roll,I did it with the first versions of Phaser but I already had a little forgotten,so improve a bit the graphics and here it is. Archaic roll To play just use the left and right arrow keys to move the wheel and try to dodge the rocks with lava. In Smartphones touches the side you want to move the wheel. if you're interested in the code or something please let me know, enjoy.
  12. I am a student at Case Western. A few of my friends and I started a platform to give game developers a new way to monetize. The platform allows users to wager on mobile games. If you are interested in potentially partnering with us, send me an email at Thanks, Ari
  13. Dear HTML5 Games Community, I'm happy and proud to announce our HTML5 games blog "" has been succesfully launched! The intention of the blog is mostly to share our insights while testing and distributing hundrets of HTML5 games with the developer community. The blog will provide you an overview about: - common bugs and how to avoid them in your (upcoming) HTML5 game, - major devices on SOFTGAMES's platform (among millons of monthly unqiue users) - tips & tricks to improve user experience & retention - and a lot more... Interested? Then step by at from time to time and feel free to share / like the posts. If you have further ideas on the topics or wanne participate, feel free to share your ideas with me. Looking forward to your feedback. Alexander
  14. BigiBigi The Guardian BigiBigi is in charge of keeping the cheese safe from the mice. You have to help BigiBigi in its mission of aborting the mice's attack and keeping safe Uncle Ben's cheese. Play BigiBigi The Guardian We hope you will enjoy playing our game. Any mobile test, feedback or suggestion is welcomed
  15. Hi everyone, Our name is Cirta Games, we are a development team, we are focusing right now on developing Html5 mobile games using Phaser. Our games work in desktop, tablet and all mobile devices. In the last few months we have made many games, most of them are high-quality games, and sold many licences to many sponsors. In this period, we were active through our personal accounts in the Html5 Game Dev forums, but now we decided to put on feet the official account of our team here in this awesome and useful forums. We will be publishing our games here in this forum from now on and we will be pleased to hear your feedback, suggestions or anything that can help us make better games in the future. Here we go with our first game here in this forum: Twins Family The twins family is dispersed, help it to assemble again. Tap on the blank between twins to assemble them. Assemble the twins on the star to get it. Play Twins Family We hope you will enjoy playing our game and, as we said above, any feedback or suggestion is welcomed
  16. Senior Software Engineer - Mobile Advertising (m/f) // Softgames Our vision is to reshape the way how millions of people discover, play and share mobile games across multiple platforms – anywhere at any time around the globe. Like nobody else we purely focus on browser-based games and are growing at sky rocketing 200% on a monthly basis. Benefit from HTML5 and unleash your potential to become part of the next big thing in Berlin! SOFTGAMES ( is operating the leading HTML5 games publishing and engagement platform which draw millions of monthly players. We help game developers to secure, monetize and distribute their HTML5 games globally at scale through own portals and an extensive partner network. With us, any portal, carrier or app can easily and effectively engage and monetize their user base with free HTML5 games – either as stand alone or full white label version. We work with thousands of partners including leading multi-national companies such as Microsoft, Amazon and Mozilla. SOFTGAMES is now looking for an enthusiastic Senior Software Engineer – Mobile Advertising to complement our developer team and to help SOFTGAMES’ HTML5 games publishing and engagement platform to get to the next stage. This position is the right one, if you´re an advanced developer with huge ambitions and strategy-skills. You´ve a deep understanding of the ad tech industry and now you want to turn your ideas and latest technologies into reality. Your role… - You´re fully responsible for the architecture: setting up, create, develop and optimize our Ad-Delivery Structure (currently OpenX, in the future also DFP) - You´re technically integrating new advertisers and setting them up - The Ad Mediation Logic is up to you: You understand it, set it up and optimize it - Also the tracking/ reporting system is up to you as you´ll also set it up and maintain it - Due to your work and efforts you´ll make sure, Softgames will increase its key assets and single impressions. You… - have a degree as B.Sc. or M.Sc. in Software Engineering or similar, with a solid background in Computer Science (data structures, algorithms, design patterns, scalability). - have min. 3 years experience writing production-ready object-oriented code in a web environment (C++, C#, Java, Go, etc.) and solid knowledge of JavaScript. - have good knowledge and experience with Google AdWords, Google Analytics and DFP (DoubleClick for Publishers) or OpenX. - are passionate about the ad tech industry and its ecosystem. - are comfortable using terms like DSP, SSP, Exchange, RTB and Audience. - are a team player that likes to discuss solutions and ideas We… are a spirited, ambitious, international and enthusiastic teamplay and share games for millions of monthly gamers around the world from the heart of Berlinbelieve in HTML5, as well as cross-browser and cross-platform compatibilityare the spearhead in terms of HTML5 gaming and HTML5 monetizationwant YOU to join our team Have we caught your interest? Then we look forward to your detailed application together email! Write us:
  17. Announcing the release of the latest from my backyard hack/pawn shop - Do leave a comment if you have suggestions and tips. Criticism is welcome too, of course.
  18. One of our clients is looking to license at least 3 games for their website and have a custom wrapper built for these games. This is a non exclusive license and the game can have an 'about' screen that fully credits the author. Requirements: Games are for elementary aged children; No adult content or themes. Developer must wrap all 3 games in a main menu structure that: -Player sees screenshot of each game. -Player must 'Get Token' before they can play any games. -To get game token, they must answer a random trivia question correctly. We will provide trivia questions, just need to have an array of dummy questions we can edit. -After they get token, games are unlocked. They pick the game and it loads the game and they can play it normal. At game over, they are brought back to main menu and they need to 'Get Token' again to play. If anybody has some games they think would work for this and they can build the wrapper, please PM me a link to your games and a quote for your work. Our budget is not large but we are willing to negotiate for a good product. Thank you!
  19. Hi all, We are currently recruiting for a HTML5 developer in London,UK. The role will involve porting existing Flash slots games to HTML5, for mobile devices. Experience in development for mobile is essential for this role, and also a minimum 4 years experience of the following skills: ● JavaScript and/or similar language e,g, ActionScript ● Object Orientated approach to programming The following would also be highly beneficial: ● Familiarity with jQuery, and other popular javascript libararies ● Familiarity with an MVC framework ● Familiarity with HTML, CSS, XML, JSON ● Experience with Photoshop ● Knowledge of good client interface design ● Personal interest in gaming, and the gambling/gaming industry in general Please send me an email at "mburke at" if interested.
  20. Hi all, I would like to share a new game that I've been working on: PaCanvas (A Pac-Man clone)! It's not finished yet: I'll change/add touch movement by sliding across the screen, and sometimes the green enemy can go on "forbidden" places. I'll fix that when I have time. But anyway I'd like to know what you think so far! Link: Compatibility: Desktop: Chrome and Firefox Android: (Tested on Galaxy Tab 3 and Native Browser) Screenshot: Thanks, Matheus.
  21. We’re excited to announce the alpha release of AppWarpS2, our on-premise gaming server solution! We launched AppWarp cloud less than a year ago and have seen great adoption in the multiplayer developer community. One of the features often requested was the ability to host and extend the server side by the developers themselves. The release of AppWarpS2 fulfills those requirements. AppWarpS2 allows developers to tap in and extend the same server engine that powers our cloud product. Using our server side libraries and SDK, developers have the ability to build their own full-fledged Java game server. Popular cloud features of matchmaking, room properties, arbitration, connection resiliency etc. are all available out of the box. On the client side, developers will use the same cross-platform SDKs (iOS, Android, WP, Flash, Unity, Marmalade etc.) that they use when developing for the cloud. AppWarpS2 comes with great getting started guides and samples for different scenarios and client platforms. From simple chat server to MMO applications and casino style card game samples are included in the package. Conforming with ShepHertz developer-friendly strategy, AppWarpS2 will be free for developers up-to 500 CCUs. This is a high free threshold which spares developers of having to worry about license costs unless their games become wildly successful. Visit our AppWarpS2 page to register, log-in and download the setup. Contact us on support@shephertz.comfor any further queries.