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Found 1261 results

  1. I have created a platform game in 2D for the desktop that is based on the Classic Space theme by LEGO. It is still under testing so I will make a new post later on when it is finished, but here is a little preview of the game. It is written from scratch in Javascript without using any libraries (except for jQuery sometimes), and since it is quite big it probably takes more then 5 hours to finish. In total there are 6 bosses and about 50 different enemies. The graphical style is a mix between Nintendo 8-bit and C64. I also wonder if you got any tips on how I can spread this game to a bigger audience?
  2. SOFTGAMES is looking for an experienced Game Developer - JavaScript / HTML5 who is goal-orientated and a strong team player. Join a team of super experienced people to build great games for Messengers that will entertain tens of millions of people around the world every month. You design, architect, test and implement game features into our live games. Further you'll work on upcoming Messenger Games from the scratch until global release and during post-launch. You will collaborate with producers, game artists and with other HTML5 Game Developers to share learning and best practices. You are passionate, ship robust and high-performance code, and act as a fount of knowledge when it comes to game development. As part of a small, high experienced and dynamic team you will enjoy a creative, challenging and collaborative environment. Your role… Develop HTML5 games for Facebook Messenger to expand our portfolio, with Pixi.js Maintain and optimize game features Write robust code to be used by millions of users Work on schedule, set clear goals Independently create complete solutions from scratch Share knowledge and help colleagues Your profile… Great passion for game programming 3+ years of professional software engineering experience Deep knowledge of: Pixi.js JavaScript / HTML5 As a plus: Phaser, TypeScript, Webpack, Reactjs, Node.js Shipped at least 2 mobile/social title, preferably on multiple platforms Ability to quickly get up to speed with existing code Deliver high-quality and well-structured code Open-minded and keen to learn Check out Cookie Crush on Facebook Messenger. Can you build this game? We offer… A spirited, inspiring, international and enthusiastic team The best and brightest company in producing and distributing Messenger Games The chance to craft games for millions of monthly gamers Valuable insights into global expansion, start-up scene and entrepreneurship Flexible working-hours and flat company hierarchy Inspiring company breakfasts, epic team events Perks: fresh fruits, cold drinks, tee, coffee, discounted local transport ticket, health package, lunch vouchers, maternity leave etc. About SOFTGAMES… Based in Berlin, the creative capital of Europe, SOFTGAMES together with its ROFL brand is the leading developer of games for Facebook Messenger and the developer behind popular titles like Cookie Crush, Solitaire Story, Candy Rain or Fish Story. Further SOFTGAMES is operating the world’s largest platform for HTML5 games distribution and monetization outside the Messengers. We’re delivering fun to tens of millions of players every month across 6 continents on the device of their choosing. Our vision is to help users to instantly discover and engage with games they like, while helping brands to reach their target audiences. Have we caught your interest? Then we look forward to your detailed application here: https://softgames.recruitee.com/o/game-developer-javascript-html5
  3. Hello! We have been working on a blockchain game development solution aimed at eliminating unfairness in the gambling industry. A couple of weeks ago we have released our SDK, and we are now looking for a game developer to collaborate with on developing a game with our kit and producing a video tutorial series about the whole process. Our in-house developers will support you along the way and provide you with all of the necessary information. Some requirements: You are a native English speaker You have experience in video editing An established audience on YouTube or Twitch is a plus, but not necessary We're ready to discuss a reward and a payment method that will be the most convenient for you. If this sounds like something you would like to work on, please send us a PM or an email with your portfolio and a link to your channel at max@dao.casino
  4. hi , mi game Shyminon Terra is ready to be played, the game is a 2d platformer game , is in html5 so you can play it in your browser. The game have an auto-save system that way you will never loose your progress. Here is the link to mi website , there is the game https://chiegames.com/index.php/shyminon-terra/ If you want to publish your game leave a comment here , send me your embed code and i will publish your work.
  5. Hi Everyone! Today, I present my new online game: Online Solitaire (https://onlinesolitaire.games) Daily mode (Every day new level); 4 Game Mode for 100% solvable levels (1 Card/3 Cards, Normal/Vegas, more 6000 levels); Random Mode (Generate random deck, can be not solvable); Solitaire Solver (If you do not complete level, you can use solver to check solution); Undo; Facebook connect; Top score for daily mode; Backup (restore game if you close browser); Magic button (help); Restore progress system (if you logined, you can restore progress on other devices and browsers). It is the third game for Cool.Logic project (previous games: Online Mahjong, Online Sudoku) and the most hard game for me from this serie. I made easy level generator, but not all levels was solvable.I made solver, it checks levels for solutions. But some levels has several solutions and solver spend a lot of time to find all of them. I optimized solver for only one solutions and find solution no more 30 sec for random level. My solver can generate around 1000 levels per night. (I generated levels at night 😊) It was interest project for me. Play and leave your feedback. Mobile Versions:
  6. The object of this game is to escape the maze before time runs out. Final score is based on maze difficulty, time to exit, map usage, coins collected and more in this simple HTML5 game. http://www.atksolutions.com/games/labyrinth.html
  7. Hello fellas! Having web games is amazing, but we all know monetisation and marketing is a lot easier with apps. What is currently the best way to port a web game into native apps? Is there any wrapper out there working well without having a big impact in performance? The one I've seen is cocoon js, but I've not yet been able to make it work. Many thanks in advance!
  8. Hello everyone! My new game called "Arena Fu" is RELEASED! Check it on #android https://goo.gl/hKluMI , #ios https://goo.gl/WF66Hm and #Win10 https://goo.gl/fSbnkf !
  9. For 10 years Y8 has been a big player in Flash games. Now that Flash is dying, we are looking to host more games using open standards. Everyone is welcome to submit games on the Y8 upload page. We are working on an adsense revenue split for game developers. So if you want to earn money, you will need to be at least 18 and it helps to have an Adsense account already. Though, in many cases we can help there too. So if you want to share your games, do these things: Upload here http://static.y8.com/upload If you want rev split email us here idnet@webgroup-limited.com Let us know if you have adsenses or not, list of games helps too.
  10. We’re looking for JavaScript experts in gaming to work in any of our locations, like Tokyo or Mountain View. Game Closure is building technology to author and distribute HTML5 games on messenger platforms. Feel free to send me an email at rachel@gameclosure.com to learn more! www.gameclosure.com
  11. Hey everyone ✌️ My name is Tibo and I’m lead Creative Developer at Voodoo, the leading mobile game publisher. I’m looking for coworkers to make HTML5 games with me :)! This is a paid opportunity for a job in Paris, France (paid relocation if needed) and actually one of the few job offers for HTML5 game developers on the market. If you’re interested in gaming and would like to enter the industry, are technically savage and eager to learn a lot this really is a gold opportunity! The goal is to create playable ads, a very new and interactive ad format that asks for nothing else but fresh ideas and technical innovations. Key Skills Basic knowledge of HTML & CSS Expert in JavaScript and able to create gameplays with PIXI.js and/or THREE.js Interest in mobile games Misc Competitive salary + Stock options + Performance Bonus + Company Profit Sharing + simply the best company to work for in the world (seriously!!) Any questions welcome in replies or PM, do not hesitate to check the full offer right here and apply! 👉 https://jobs.lever.co/voodoo/98ae288d-b923-419a-8148-78274a33eb53
  12. One of my first game built with Phaser 2. Play the game at http://www.manojsinghnegi.com/shootingarcade and let me know what do you think about this. Thanks
  13. A month ago I discovered Phaser JS, and a few other JS libraries, and was amazed at what people can do in JS nowadays. I know there are several advantages to making Casual HTML5 games, namely (1) You can target many platforms using wrapping kits (like CocoonJS) (2) You are working in a platform neutral environment instead of something proprietary like XCode/ObjC/Swift (3) You control your game, and don't need approval from someone like Apple (4) There are markets where you can license your games (5) You can use whatever development environment you want, like Linux (6) The simplicity of coding lets you focus on the game itself Yet, even with all these advantages, there are some compelling reasons to go with Native - assuming you want to earn money: (1) If you want to make money, you have to target mobile, so why not just focus on that (2) If you will focus on mobile, the majority of the market can be reached by just targeting iOS (3) Any good looking mobile game will run better/faster/stable as a native app (4) Something like 80% of mobile users prefer native apps over hybrid (5) Your compiled code is harder to steal than JavaScript I ask this because I've seen some really great HTML5 games, and I wonder if the authors could be topping the iOS game charts, making them boatloads of money. I have read some people make a prototype in C2, then rewrite it in Phaser - why not prototype in Phaser and rewrite it in Swift/ObjC? It seems like with HTML5, you can hit a lot of markets, but are not able to have a monster hit on your hands. An example, I was playing one of Okinjin's games, and it was really great, then I accidentally "slid" Safari off the side of the screen, then I tried to "slide" it back. I ended up with several screens sliding around, and never found the game again. This was not Okijins fault, it was the nature of playing a game in a web-browser on a mobile device. I was showing a friend the game at the time, and ended up having to close Safari and browse back to the Okijin site. If it had been a native app, it would not have done that. I still really like the HTML5 stuff, but if the goal is to make money (and for many it is not), it would seem easier to do on native mobile. On mobile, I know "discoverability" is a big problem, while HTML5 portals will actually push your game out to the masses for you. I've heard HTML games are easier to make viral because they can be shared with a hyperlink, but it would not seem that would be enough of a difference.
  14. Direct link to game: http://darkwalllke.com/Games/MotorSpeedway/ (free to play) I've been working on MotorSpeedway for the last couple of days. It's a 2D top-down racing game. You can race on different tracks and win money to upgrade your car. If you're interested in getting development updates, please check me out on twitter https://twitter.com/Darkwall_LKE or facebook https://www.facebook.com/profile.php?id=100010690715593. I'll post as I add more tracks and features. Art is from Kenney http://kenney.nl/assets/racing-pack It's controlled using the arrow keys, so it'll only work on a computer, not mobile. Please let me know if you have any issues. Feedback is much appreciated! Thanks, Darkwall
  15. Hi all! I made some improvements to my web games site 1 Pixel Army, now it has 4 games (all made with Phaser). I'd be happy to receive suggestions for improvement. You also have the option to place a free ad as well, to promote your game/project/whatever, you just have to sign in with your Google account. Hope you enjoy the games, and spread the word!
  16. Hi, I manage to figure out how to tween a button's alpha from 1 to 0.5, using tweenjs. Now I can't seem to get it to jump to a certain location after the alpha is 0.5: this.coverBtn.addEventListener("click", coverBtnfadeOutClick.bind(this)); function coverBtnfadeOutClick() { createjs.Tween.get(this.coverBtn) .to({ alpha: 0.5 }, 100, createjs.Ease.none); if (this.coverBtn.alpha == 0.5) { this.coverBtn.x += 100; } } I usually just use onEnterFrame for AS2 in Flash era. How do I do that for html5?
  17. Hello, We had made a game in Flash AS3, We converted it into HAXE so that it works on a web browser, but the game lags(animation). Now we want to convert this kind of game in HTML5 which has heavy animation, suitable for web browser - Is this Possible? We are looking for an alternative platforms/framework/library that would support our game. Any and every suggestion would help us a lot. Here is the demo link - https://www.youtube.com/watch?v=cNkXp-pTLic
  18. Hello again! I sent out a note about this several months ago and didn't quite find the right candidate, so I'm here again in an attempt to find an individual (NOT a company or a "dedicated team") who is interested in working remotely on HTML5 game projects. The perfect candidate will have significant Typescript experience, as well as a strong background using pixi.js and Flash. (Porting experience from Flash to HTML5 is also a big plus!) If you're a proven self-starter with the ability to learn quickly and hit the ground running, we definitely want to talk to you! Please feel free to contact me with your resume/CV, sample games, or anything else that would make you a good candidate to consider for this position. Competitive compensation negotiable based on experience! Thank you!
  19. Hi There! I wanted to ask you if someone knows how to publish a HTML5 game on Facebook, as developer do we need any documentation for it? I've this information https://developers.facebook.com/ already, it would be great to connect with someone that has experience on it! Thank you so much
  20. Play Link: Monster Clean-Up Can you fight monsters with a mop? Thanks to player feedback, I've invested all my time in creating this huge update: - New Monster Types - Boss Events - Different Weapons - In-Game Shop - Score System & Online Leaderboard! - Personal Kill Statistics - And more Gameplay You are the janitor entering a monster-infested building. How many monsters can you clear? Find out in Monster-Clean-Up! Clear floor by floor, collect power-ups, buy new weapons and stack up on dollars to save your progress! Check the leaderboard to compare your score with other fellow Janitors! The game works on all mobile devices (phones, tablets). Art & Design All the sprites in the game have been hand-drawn by me, which is a first. I would love to hear all your feedback regarding the art style as well as the overall gameplay! Game Link Thank you for checking it out Play Link: Monster Clean-Up
  21. Hi, I would like to show you my new game JiggyPuzzle. This game is also ready for licencing-exclusive and non-exclusive Features - 6 categories x20 images - possibility to upload custom images - possibilityto load images with different URL - save progress (game use http://www.shephertz.com/ service) - lock/unlock categories/features - multilingual (en, nl, tr, es) - external settings (XML)-possibility to add more categories etc. - responsive - 1920x1080 assets - desktop and mobile version on demand http://www.coffeebreakplayground.com/coffeegames/jigsaw/
  22. How can one create group sprite at intervals? Here is my code <code> function createPlate() { this.add.group ({ key: 'goodPlate', repeat: 4, setXY: { x: 70, y: 100, stepX: 120, stepY: 20 } }); } this.time.events.loop(3000, createPlate, this); </code>
  23. HTML5 Game Link: Snot Kid EDIT: The game is now also available on the Google PlayStore: Snot Kid Android App Hello everyone! I am super excited to share this game with you and I hope you give it a try and let me know what you think. You can also play it on your mobile phone Below is a descriptive overview of the game with more details. Summary: The game is a high-score game with increasing difficulty, with many achievements to unlock and a online leaderboard! What is it about? Throw the kid's snot at the insects and stop them from entering through the window crack. If you hit enough insects you can even charge up a powerful burp to scare the insects away! Controls: Click / tap anywhere on the screen to shoot snot at the crawling insects. Stop the insects from entering through the window crack! Main Features: Funny and beautiful drawings Many achievements to unlock Global leaderboard to compete for the highest scores Easy controls Mobile optimized HTML5 Game Link: Snot Kid Google PlayStore Link: Snot Kid (Is there a way to add the YouTube video in a smaller size?)
  24. Game Gurus is looking for experienced game developers to join our team. Your primary responsibilities would include: * Developing games and applications for iOS and Android devices * Accurately assess timings to deliver products on time * Experience making cross-platform games (Web/Android/iOS) and experience creating and submitting apps to the app stores. We`re looking for a hard working person who enjoys working on challenging and innovate games. The ideal candidate must present the following Professional experience in Javascript Good understanding of PhaserJS and/or PixiJS (or similar ) Strong awareness of different browser quirks and limitations Good learning ability Capacity to change scope and adapt Good communication skills Strong spoken and written English Skills You will be working remotely so you must be self directed and be able to check your own work before passing it to QA. Please submit your resume along with your rate and link to previous work to onlinejobs@gamegurus.com for consideration. Failure to include both will get you an automatic pass.
  25. Coding: HTML5/Construct2 Game: Bounce balls free-to-play arcade game enjoyment for all Balls Bounce fans. -Power Ups -Leaderboard Browser demo Google play android game App Store ios game