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I'm currently working on my second HTML5 game, Luminarium. It's a space-themed puzzle game with a lightweight physics engine, and should perform well on mobile: Play here. The aim of the game is to command the Lumin race to bring light back to dark planets. You have various directional commands at your disposal, as well as an orbit command introduced scene 3. You can move and size the various commands. Only Lumins the same colour as a planet will light it. Lumins change colour when they pass through a coloured gas cloud. Wormholes are introduced in scene 4. I'd appreciate any feedback you have, particularly with regards to gameplay and performance, in the game's current state. As this is a demo, I've made the locked levels playable also . There are currently 48 levels across 4 scenes, and I have another scene of 12 levels planned. There will eventually be different background graphics for each scene. Sound effects and music are on the TODO list, and the level selection menu needs a little work (as does my rather pedestrian description of the game ). I'm also aware of some current drawing and layout issues, particularly if the device is rotated (or window is resized). Thank you in advance, and hope you enjoy the game! Vince.