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Showing results for tags 'meshbuilder'.
Hello folks, I've a requirement, where I need to create a custom mesh and I should be able to control the co ordinates so that I can get curvatures, folds and crumples on it. Can some one help me. Thanks in Advance.
I am getting the error: "Cannot merge vertex data that do not have the same set of attributes." when I try to merge a BABYLON.Mesh created using Vertex data with ones created with MeshBuilder. What attributes are different/am I missing? https://playground.babylonjs.com/#AGL702 (Line 26) Thanks
In trying to create a PG to solve another topic I came across the strange phenomenon (well it might not be strange just not what I expected) Having used MeshBuilder to create some small boxes and big box to fit them in I decided to make the box lidless by making the top transparent. Did this by setting a faceColor for the top face as faceColors = new BABYLON.Color4(0,0,0,0); and realised that I then needed to set hasVertexAlpha to be true for the bigbox. http://www.babylonjs-playground.com/#1KH9RY#6 but the the rear and side faces disappear depending on camera angle.
Hi guys, I'm having troubles drawing some lines out of a Vector3 array with MeshBuilder.CreateLines / Mesh.CreateLines.. I've seen many examples of drawing lines in various playgrounds e.g. http://www.babylonjs-playground.com/#1DKDYG#0 - http://www.babylonjs-playground.com/#RF9W9 However, when I try to use these examples in my environment I get the following error: Uncaught TypeError: Cannot set property isPickable of #<i> which has only a getter i @ babylon.2.3.js:5 r @ babylon.2.3.js:10 i @ babylon.2.3.js:18 createScene @ LineScene.js:93 <- my awesome babylon