Hi everybody !
First of all, I'm not sure if I should begin a new thread or up these ones : http://www.html5gamedevs.com/topic/19285-create-screenshot-with-post-processing/ http://www.html5gamedevs.com/topic/17404-babylon-screenshot/
With the new support of WebGL 2 by BabylonJS, I got interested in the multisample render target.
Until now, I used my own version of createScreenshotUsingRenderTarget() function which performs MSAA manually (actually, it pixel perfect downscales a 4x bigger renderTargetTexture than the requested size).
Now, I would like to rewrite it using the latest a